Can we make the confusion timed effect "mental"?

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edge2054
Retired Ninja
Posts: 3756
Joined: Fri May 28, 2010 4:38 pm

Can we make the confusion timed effect "mental"?

#1 Post by edge2054 »

It currently gets applied by both mundane (warshout for instance) and magical means. To me it feels like it shouldn't be a 'magical' effect. I think a lot of players assumed it was cleared by mental wild infusions before the effect type was visible.

Also if it's mental it could be cleared by the new wintertide phial :)

bricks
Sher'Tul
Posts: 1262
Joined: Mon Jun 13, 2011 4:10 pm

Re: Can we make the confusion timed effect "mental"?

#2 Post by bricks »

Along the same lines, "Blind" seems more like a physical effect, though there is something of a split here.
Sorry about all the parentheses (sometimes I like to clarify things).

kazak 2
Higher
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Joined: Sat Mar 05, 2011 6:43 pm

Re: Can we make the confusion timed effect "mental"?

#3 Post by kazak 2 »

So....does it use mental save or spell save?

edge2054
Retired Ninja
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Joined: Fri May 28, 2010 4:38 pm

Re: Can we make the confusion timed effect "mental"?

#4 Post by edge2054 »

Usually mental though it can be over ridden to accept other values.

eronarn
Thalore
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Joined: Sun Jan 02, 2011 8:38 pm

Re: Can we make the confusion timed effect "mental"?

#5 Post by eronarn »

I'd suggest to roll with mental as the default but then put 'Magically', 'Physically', or 'Mentally' next to the basic status effect in order to clarify whether that effect is using the default. So, Confusion should be mental much of the time, but some effects might have a lasting magical duration (like Mind Disruption). Slow is magical when a temporal warden does it, but not when slime ammo does it. etc.

Alternately, display icons next to each status effect: physical = arm, mental = brain, magical = lightning bolt.

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