Also, Character Sheet needs updated to reflect the 2.5 max stamina that Wil gives.
And finally, Mobility - Strider talent doesn't correctly display the percentage movement increase:
Code: Select all
Index: game/modules/tome/dialogs/UseTalents.lua
===================================================================
--- game/modules/tome/dialogs/UseTalents.lua (revision 4279)
+++ game/modules/tome/dialogs/UseTalents.lua (working copy)
@@ -282,7 +282,7 @@
if t.display_entity then t.display_entity:getMapObjects(game.hotkeys_display_icons.tiles, {}, 1) end
nodes[#nodes+1] = {
- name=((t.display_entity and t.display_entity:getDisplayString() or "")..t.name.." ("..typename..")"):toTString(),
+ name=((t.display_entity and t.display_entity:getDisplayString() or "")..t.name):toTString(),
cname=t.name,
status=status,
entity=t.display_entity,
Index: game/modules/tome/dialogs/LevelupDialog.lua
===================================================================
--- game/modules/tome/dialogs/LevelupDialog.lua (revision 4279)
+++ game/modules/tome/dialogs/LevelupDialog.lua (working copy)
@@ -378,7 +378,7 @@
text = text.."Max mana: "..color..(diff * 5).."#LAST#\n"
end
if self.actor:knowTalent(self.actor.T_STAMINA_POOL) then
- text = text.."Max stamina: "..color..(diff * 2).."#LAST#\n"
+ text = text.."Max stamina: "..color..(diff * 2.5).."#LAST#\n"
end
if self.actor:knowTalent(self.actor.T_PSI_POOL) then
text = text.."Max PSI: "..color..(diff * 1).."#LAST#\n"
Index: game/modules/tome/data/talents/techniques/mobility.lua
===================================================================
--- game/modules/tome/data/talents/techniques/mobility.lua (revision 4279)
+++ game/modules/tome/data/talents/techniques/mobility.lua (working copy)
@@ -108,6 +108,6 @@
end,
info = function(self, t)
return ([[You literally dance around your foes, increasing movement speed by %d%% and reducing the cooldown of Hack'n'Back, Rush, Disengage and Evasion by %d turns.]]):
- format(self:getTalentLevelRaw(t) * 0.02, self:getTalentLevelRaw(t))
+ format(self:getTalentLevelRaw(t) * 2, self:getTalentLevelRaw(t))
end,
}