Index: game/modules/tome/dialogs/UseTalents.lua =================================================================== --- game/modules/tome/dialogs/UseTalents.lua (revision 4279) +++ game/modules/tome/dialogs/UseTalents.lua (working copy) @@ -282,7 +282,7 @@ if t.display_entity then t.display_entity:getMapObjects(game.hotkeys_display_icons.tiles, {}, 1) end nodes[#nodes+1] = { - name=((t.display_entity and t.display_entity:getDisplayString() or "")..t.name.." ("..typename..")"):toTString(), + name=((t.display_entity and t.display_entity:getDisplayString() or "")..t.name):toTString(), cname=t.name, status=status, entity=t.display_entity, Index: game/modules/tome/dialogs/LevelupDialog.lua =================================================================== --- game/modules/tome/dialogs/LevelupDialog.lua (revision 4279) +++ game/modules/tome/dialogs/LevelupDialog.lua (working copy) @@ -378,7 +378,7 @@ text = text.."Max mana: "..color..(diff * 5).."#LAST#\n" end if self.actor:knowTalent(self.actor.T_STAMINA_POOL) then - text = text.."Max stamina: "..color..(diff * 2).."#LAST#\n" + text = text.."Max stamina: "..color..(diff * 2.5).."#LAST#\n" end if self.actor:knowTalent(self.actor.T_PSI_POOL) then text = text.."Max PSI: "..color..(diff * 1).."#LAST#\n" Index: game/modules/tome/data/talents/techniques/mobility.lua =================================================================== --- game/modules/tome/data/talents/techniques/mobility.lua (revision 4279) +++ game/modules/tome/data/talents/techniques/mobility.lua (working copy) @@ -108,6 +108,6 @@ end, info = function(self, t) return ([[You literally dance around your foes, increasing movement speed by %d%% and reducing the cooldown of Hack'n'Back, Rush, Disengage and Evasion by %d turns.]]): - format(self:getTalentLevelRaw(t) * 0.02, self:getTalentLevelRaw(t)) + format(self:getTalentLevelRaw(t) * 2, self:getTalentLevelRaw(t)) end, }