Prices

Everything about ToME 4.x.x. No spoilers, please

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Covenant
Wayist
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Joined: Thu Aug 25, 2011 3:46 pm

Prices

#1 Post by Covenant »

Hey, I've recently downloaded ToME 4 (after lots of fun years ago with ToME's previous iterations) and I'm really enjoying it. I hope development continues to bring the innovation and good gameplay I've encountered so far!

That said, I think something's a bit funny with prices. Admittedly, I've not got very far in the game yet, so I can't comment as to the situation lategame, but a couple of things have struck me as odd.

Firstly, a typical magical weapon or piece of armour - say, an acidic iron greatsword of massacre - might sell to a storekeeper for a gold piece. The really good ones (in terms of what I'm finding in the starter dungeons, anyway) may fetch me 3, or, at a push, 6 gold. A few artifacts I've found have even gone up to 12.

But I can get more than that by selling a pile of 130 iron shots, because the minimum price for any unit seems to be .1 gold. I can't explain it logically, but something seems wrong with a common pile of ammunition being worth more to my dungeon delver than an artifact or heavily enchanted item. I'm not sure what the solution to this should be - perhaps implement a lowered minimum price of 0.01 gold? Or derive prices for a stack as a whole, rather than per unit?

The second thing is anecdotal, and concerns artifacts. I found one (Garkul) in the armour shop in Derth on my first visit with that particular character. Not wanting to be spoilery, it seemed a very good item for my particular character - not something I'd likely be wearing all game, but better than anything I'd encountered headgear wise on any of my characters up to that point.

The problem is that it was priced at 29 gold. Whereas much more mundane things (like an iron helm providing a slight dexterity boost and a bit of resistance) were available in the same shop for twice that amount. Given that half the fun in roguelikes is risk and reward, it seems a little too cheesy to be able to buy something like that the second I encounter it with a character straight out of Trollmire. I understand that good fortune will pop up from time to time and you'll find a great artifact or ego item in a shop, but when that happens, the price should reflect its usefulness, to make the player feel more like they've earned it when they finally save up the gold to buy it.

Those minor gripes aside, I'm really enjoying the game and its originality, and I look forward to getting further into it and seeing what I find :)

Grey
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Re: Prices

#2 Post by Grey »

I agree that both are problems. For ammo I'd say it should be impossible to sell (and tying in with other threads I'd say it should be removed entirely).

Some artifacts have silly prices, and I guess they need going through and fixing, but for now all that can be done is to report them on a per case basis. Steel Helm of Garkul is a bloody excellent artifact and should not be selling for 29 measly gold.
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edge2054
Retired Ninja
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Re: Prices

#3 Post by edge2054 »

I think most artifact pricing is based on how much gold they give the player when they sell them rather then how much they cost in the shops. You're far more likely to get an artifact from a boss then in the store (meaning they're far more likely to put gold in the players pocket then to take it out).

So... to keep both those things in mind maybe the price ratio on buying to selling could be inflated for artifacts only. In other words, if an artifact sells from a store for 1k gold maybe they'd only buy it for 20g. Then we could go through the artifacts, price them according to what they're worth to the player rather then pricing them based on how much a shop would give you for them at that point in the game.

greycat
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Re: Prices

#4 Post by greycat »

Well... artifact prices were originally set back in a much older beta, at a time when you always got 1/10 of the item's retail value when you sold it (but capped by the store's individual per-item payout cap). So, artifacts like Kor's Fall had a very low price set on them because you were guaranteed to get them early (back then, bosses also had fixed artifact drops), and DG didn't want you to get a bazillion gold by selling them.

The game has undergone a few changes since then....

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