That said, I think something's a bit funny with prices. Admittedly, I've not got very far in the game yet, so I can't comment as to the situation lategame, but a couple of things have struck me as odd.
Firstly, a typical magical weapon or piece of armour - say, an acidic iron greatsword of massacre - might sell to a storekeeper for a gold piece. The really good ones (in terms of what I'm finding in the starter dungeons, anyway) may fetch me 3, or, at a push, 6 gold. A few artifacts I've found have even gone up to 12.
But I can get more than that by selling a pile of 130 iron shots, because the minimum price for any unit seems to be .1 gold. I can't explain it logically, but something seems wrong with a common pile of ammunition being worth more to my dungeon delver than an artifact or heavily enchanted item. I'm not sure what the solution to this should be - perhaps implement a lowered minimum price of 0.01 gold? Or derive prices for a stack as a whole, rather than per unit?
The second thing is anecdotal, and concerns artifacts. I found one (Garkul) in the armour shop in Derth on my first visit with that particular character. Not wanting to be spoilery, it seemed a very good item for my particular character - not something I'd likely be wearing all game, but better than anything I'd encountered headgear wise on any of my characters up to that point.
The problem is that it was priced at 29 gold. Whereas much more mundane things (like an iron helm providing a slight dexterity boost and a bit of resistance) were available in the same shop for twice that amount. Given that half the fun in roguelikes is risk and reward, it seems a little too cheesy to be able to buy something like that the second I encounter it with a character straight out of Trollmire. I understand that good fortune will pop up from time to time and you'll find a great artifact or ego item in a shop, but when that happens, the price should reflect its usefulness, to make the player feel more like they've earned it when they finally save up the gold to buy it.
Those minor gripes aside, I'm really enjoying the game and its originality, and I look forward to getting further into it and seeing what I find
