When I originally tried to make a mounted-combat class, I was stumped by one very distracting question- are there even horses in Maj'Eyal, or would that be presuming too much

I have drawn on the most basic Archery and Two-Weapon Fighting talents already in the game, powered by the familiar Stamina resource, and I have added the Loyalty mechanic which compensates the potency of a blow-absorbing, damage dealing mount with a dangerous temper that when provoked can turn an unlucky player's advantage up on its head. Talents of mobility and endurance as used by the Berserker and Archer classes are also favoured.
I'm proud to have struck upon a concept for a class with superficially mundane abilities yet what I'd call an "exotic" playstyle. No rewriting the rules of reality, here, or power sources with names plucked from obscure 19th century American slang (I jest! Vim is a familiar word, and moreover, I'd never be able to think up these things without the inspiration of my class-designing idol, edge2054.) And this takes the same approach as class ideas like the Brawler or the Charlatan.
I have tried to leave space with the generic "Mounted Combat/ Mobility" tree for a Knight or Cavalier class which shares some of these abilities but uses a different stratagem for discovering a mount. Also, there could potentially be an unlockable (or buyable) tree or two for the Fighter, Sun Paladin, or Captain. I suggest two trees as it might require one for useful abilities and another one for maintenance of the mount. What I'd really like here is to get the concept of mounted abilities out in the open; I know I'm not the only one to have had it before, so those with thoughts, get them out here!
Using a Mount with the Loyalty Resource
Loyalty as I have it in mind will start in the region of 100 and grow slowly, perhaps scaling with Willpower, perhaps being affected by mount talents.
Loyalty is depleted by:
- The mount taking damage
- The mount being forced (activated Mounted Combat talents).
- Talents such as "Subdue the Beast" would rein in your mount's Loyalty even while it is hostile, causing it to relent more quickly. Beware, though, for the Stamina price will be significant!
- A tame steed such as a pony would rather flee than continue to fight.
- It will rush to return to you when you are knocked off.
- If equipped with an Infusion, it will share it with you when you are in need.
- Certain talents will be less powerful.
- It may refuse to attack (which may involve its free attacks only)
- It may move more slowly.
- Low Loyalty may be more detrimental when forcing the mount to fight on its own.
OR Loyalty depletion is increased when making the mount fight alone.
The mount occupies a space in your Party Members panel and can be leashed as normal. Loyalty, however, is a player resource, and appears in the player attributes pane after gaining a mount.
- Low Loyalty may affect the leashing.
- When a blow hits your steed your mount loses Loyalty in proportion to the damage incurred- though if mounted you are then protected from the blow.
- Mounts take considerable effort to replace when they die, encouraging care from the player.
- When you are hit by a great or incapacitating blow, you will be knocked from your steed and momentarily left to fend for yourself.
- Larger steeds like a drake will have an increased chance of being hit, to compensate for their greater bulk.
- They may also suffer an increased rate of Loyalty depletion to account for their headstrong nature and the difficulty of restraining such a powerful beast.
Wild steeds as used by the Outrider may differ greatly from tame steeds such as a hireable pony.
The Talents
I've tried to think about how Outriders could interesting, flexible and fun to create. They're warriors that can follow a STR and CUN build using a two-handed weapon, a STR, DEX and CUN build using a two-handed weapon and a bow, or a DEX and CUN build using a sling. WIL is also useful for mastery over a mount. Mount damage is dependent on Cunning via the mount talents that can be bought; though this reliance on Cunning might not be the case for a tame mount such as a horse or a proud and intelligent mount such as a griffon. Loyalty and access to non-Outrider-specific mounted talents such as Mobility is provided by WIL. CON is deprecated by the mount's readiness to take damage.
Disclaimers:
The numbers in these talents are extremely rough, liable to error, and only added so I can sketch a general outline of the class. Don't pick at them, just help me hone in on the proportions they need to be in.
I have not mentioned scaling in these talents as that level of fine-tuning at this stage would blow my brain, but rest assured that it is intended.
These are just suggestions, and the idea of a mounted class is problematic enough on its own! Most of the "Bestial Dominion" tree is extremely vague, for example. They're only sketched out thus to appear impressive, not because I'm attached to them. Nor am I attached the notion of any of my ideas getting into ToME as a whole, as there are so many great classes in it already, and I'd be happy to collaborate with others on an optional "class pack" for the purpose of fun.
Please suggest more talents and better versions of my own, and options for further Mounted Combat classes.
Also, the list of mounts is far from final.
Mounted Combat / Bestial Dominion (generic)
Challenge the Wilds/ 60 STA, 200 cooldown
Your hurl your fury at the wilderness, letting out a luring, primal call and intensifying every one of your senses so that you might close upon a savage ally, a steed to carry you to victory and spoil. Finding a suitable wild mount takes time and effort; you gain the "Challenge the Wilds" status with a counter of 10+TL*5, and every time you slay an enemy, that counter depletes by 1. As it approaches 0, your chances of happening upon your quarry are increased. The beast that is called will depend on your surroundings: either a wolf, agile and dependable; a spider, ruthless yet versatile; or a rare and mighty drake. You must subdue the beast by blade or bow; it will not come to your side immediately, but after you have asserted your dominance. Care must be taken not to slay it unwittingly. The quality of beast will increase with talent level.
At talent level 3, you learn dominion over some of the powerful distance attacks of wild steeds. Wolves gain a demoralizing howl, spiders learn to spit webs at their foes, and drakes gain a breath attack according to their type. You learn a talent that evokes these effects on a cooldown of 13-TL, and they improve with further talent points spent in Challenge the Wilds.
Subdue the Beast/ 50 STA, 16 cooldown
With a mighty effort, you rein in your mount's feral tendencies, increasing its Loyalty by 10+TL*20. As you master the domestication of wild riding beasts, you are able to still their fury long enough to inscribe them with infusions. You gain an infusion slot for your mount, and may gain others for each Mounted Combat / Bestial Dominion talent you raise to 5/5 (up to 3 slots)
Feral Affinity/ Passive
You share the resistances of your steed, while your steed partakes of some of your own defenses against mental attacks (up to +35+TL*10% confusion resistance).
Wolf: Phys + Knockback
Spider: Nature + Blight + Darkness
Drake: Elem + Stunning
Unbridled Ferocity/ Instant, 80 STA, 50-TL*5 cooldown
You throw caution to the wind and let your bestial steed revel in the glory of the hunt, gaining a 8+TL*4[scaling] increase in physical power for 5 turns, and not depleting but regaining Loyalty with each hit that it endures. However, if you fall from your beast while it is in this furious state, you will not be able to re-mount.
Mounted Combat / Teamwork (class)
Rearing Assault/ 5 LOY, 12 STA, cooldown 8
Your mount rears up and attacks your target for %90 + TL*15 damage, while moving into its space; your mount and your foe will exchange places. If you are mounted you follow through with a crushing strike or a focused shot with a %12*TL increased critical modifier. You may also call upon your mount to use this while dismounted; this does not cost stamina.
Sic/ 25 LOY, cooldown 23-TL*1.5
If you are not dismounted, then you forcibly dismount. Your mount performs a rushing attack on an enemy within 5+TL squares, dealing <rush> damage and dazing it for 3 turns. At talent level 3, you may use Sic on yourself as a friendly command, calling your mount to your side without dealing damage or expending Loyalty.
Flanking/ Passive
If you and your mount both stand adjacent to the same enemy, but not adjacent to one another, then both of your critical strike chances are increased by 8 + TL*5 % against that enemy, and as well, it suffers a 5 + TL*2 penalty to defense.
Bond beyond Blood/ Instant, cooldown 50
You and your mount act as one, allowing you to switch between control of yourself and your mount at will for 7+TL turns. While this talent is in effect, your mount loses loyalty at a reduced rate; all loyalty costs are reduced by 5% + TL *2.
Mounted Combat / Mobility (generic)
Overrun/ 15 LOY, cooldown 15
Riding your mount, you charge to a point up to 2+%TL squares away, trampling over enemies brutally as you do so, your mount dealing %80 + TL*8 damage to all who those who dare obstruct you.
Goad/ 25 LOY, cooldown 16
For 3+2*TL turns, your mount's movement speed is increased by 50 +TL*10 %. You may be riding or adjacent to your mount to achieve this effect.
Savage Bound/ 15 LOY, cooldown 15
Your mount bounds into the air, landing up to 3 + TL/2 squares away. If an enemy is in this square, your mount pounces upon it, dealing %90+TL*5 damage while landing in the square in front of it and pinning it for 2+TL turns.
Mounted Acrobatics/cooldown 13-TL
When you dismount, you may leap a great distance, jumping an extra TL / 2 squares away. All enemies you pass through during this manoeuvre suffer a %80 + TL*8 damage attack, if you are wielding a melee weapon; if you wield a ranged weapon, then you shoot one enemy nearest to you (but not adjacent) when you land for %120 +TL*12 damage. In addition, you may mount from an extra TL/2 squares away.
Mounted Combat/ Barbarous Combat (class, locked)
Brazen Lunge/ STA 12, cooldown 8
You attack for 166%-250% weapon damage with a range of 2, but the massive momentum you attain leaves you disarmed for 3 turns. If you are mounted this will also hit up to two nearby creatures for 50% of its full damage.
Tyranny of Steel/ STA 30, cooldown 12
You release a maniacal display of brutality upon your foes, lashing out with a reckless attack that hits all adjacent enemies for ~%125 damage but with a doubled chance of missing, and scattering those who are puny of will, knocking them back 3 squares. If you are mounted, you may have your beast rise up in a terrifying fashion, knocking back instead all foes within a radius of 1+TL/2.
Bloody Spectacle/ STA 30, cooldown 12
You gouge your enemy for ~%80 damage. If it is killed, then the horrific maiming you inflict spreads terror in all nearby foes, blinding them as they must avert their eyes for 2+TL/2 turns. If you are mounted, then you may raise the severed remnants of your victim high above for all to see, blinding instead all enemies in radius 2+TL/3. If you fail to kill it, however, then your foe continues to bleed for XX over 5 turns as it struggles to recover from your wicked wound.
Gruesome Depredation/ 0 LOY, cooldown 25
Your mount bites your enemy for 190+TL*10% damage. If this kills it, then your mount's bite devours a great chunk of your enemy's carcass, restoring 5+TL*2 Loyalty and healing your mount for XX.
Mounted Combat/ Skirmish Tactics (class, locked)
Beastmaster's Mark/ 15 STA, cooldown 10
You let off a jagged missile that fills your steed with a savage thirst for blood, enraging it. You shoot your enemy for 80+TL*8 damage, bleeding it for (dam/12) each turn and marking it with the Beastmaster's Mark for 4 + TL turns. While this is in effect, your steed concentrates solely upon this foe, moving and attacking 120 + TL*5 faster, but if you hold it back it will lose 5 Loyalty per turn that you do this.
Set-Up Shot/ cooldown 8-TL/2
You shoot your enemy for 100% damage, granting any adjacent alllies a free attack for %120 +TL*8 damage. This shot consumes no stamina. Extra talent levels increase the damage and reduce the cooldown.
Loose Rider/ 30 STA, Sustain, cooldown 30
You may only activate this sustain while mounted. If you dismount, it deactivates. If you or your mount are hit for over 20% of your max health (but not enough to kill you), then you take only 50% of that damage, this sustain deactivates, and you gain a movement speed increase of 600% for one turn and may dismount freely--but if you do anything other than dismount or move while dismounted, then this bonus ends.
Daring Vantage/Instant, 30 STA, cooldown 30
Gathering your pluck, you stand tall on your mount for 2+TL turns, taking a sweeping view of the battlefield and allowing you to fire shots that seem to fall from the sky. Your basic shots now travel instantly and you may hit any foe who is visible to you, and also they deal +10*TL% damage. However, if you are hit while in this stance, you will be knocked from your mount.
Other talents that should or could be included:
Technique / Two-Handed Weapon Offense
NOTE: Outriders are capable berserkers, but need to be more careful of endangering their mount or allowing themselves to be knocked off.
Technique / Archery Training
Technique / Field Control (not known)
Cunning / Survival
Technique / Combat Training
Technique / Superiority (not known)
Technique / Warcries (not known)
NOTE: I would be interested in updating Warcries as it seems little-loved, particularly to turn it towards a tree of rousing, ally-rallying shouts that Thalore, Yeeks and quest-NPC-fearing characters could invest into, but especially for martial leaders like Outriders and Captains. Shattering Shout for example could damage enemies and heal allies.
Technique / Combat Techniques (not known)
Mounts will have talent trees similar to the golem, and this will be a large balancing element of the class. More on this in a later post.