* Old formula (example): This formula give stats depending on willpower and talent level. It gives your willpower * talent master at 5 class points. For example, 60 willpower and 1.3 master will give you 78.
Code: Select all
str=25 + self:getWil() * self:getTalentLevel(t) / 5Code: Select all
self:getTalentLevel(t) * 2Code: Select all
str=25 + self:getWil() * self:getTalentLevel(t) / 5 + self:getTalentLevel(t) * 2Code: Select all
self:getTalentLevel(t) / 5 * self:getWil() /60 * self.level/50 * 30Code: Select all
str=25 + self:getWil() * self:getTalentLevel(t) / 5 + self:getTalentLevel(t) * 2 + self:getTalentLevel(t) / 5 * self:getWil() /60 * self.level/50 * 30/edit I removed some of the stupid things I said below about jelly not immobile. It should stay immobile
 . All that really needs to be done is make damage scale better with level.
. All that really needs to be done is make damage scale better with level.
