[b25] Stone Gauntlets of Harkor'Zun weirdness...

Where bugs go to lie down and rest

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onyhow
Thalore
Posts: 188
Joined: Sun Nov 07, 2010 7:50 am

[b25] Stone Gauntlets of Harkor'Zun weirdness...

#1 Post by onyhow »

The thing has reduce cooldown of Crushing Hold (2)...isn't that talent passive?
Why can't TOME 4 has a secret room where you can represent game bugs as, well, enemies you can crush like in Divine Divinity? That would be cool...

edge2054
Retired Ninja
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Joined: Fri May 28, 2010 4:38 pm

Re: [b25] Stone Gauntlets of Harkor'Zun weirdness...

#2 Post by edge2054 »

It is... it wasn't always when I was developing the brawler. Whoops.

darkgod
Master of Eyal
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Re: [b25] Stone Gauntlets of Harkor'Zun weirdness...

#3 Post by darkgod »

fixed
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

Hakko
Cornac
Posts: 36
Joined: Wed Oct 27, 2010 12:41 am

Re: [b25] Stone Gauntlets of Harkor'Zun weirdness...

#4 Post by Hakko »

It also takes weapon speed from .60 to 2.00, which almost got my brawler killed several times before I figured it out. Effectively reduced stun duration by 50%. Makes the gauntlets much less desirable. Don't know if this is bug or feature.

edge2054
Retired Ninja
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Joined: Fri May 28, 2010 4:38 pm

Re: [b25] Stone Gauntlets of Harkor'Zun weirdness...

#5 Post by edge2054 »

Hakko wrote:It also takes weapon speed from .60 to 2.00, which almost got my brawler killed several times before I figured it out. Effectively reduced stun duration by 50%. Makes the gauntlets much less desirable. Don't know if this is bug or feature.
Yeah, should be 1 (still slow by brawler standards). Will be fixed next beta.

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