I have a Lvl 15 Cornac Summoner in stormy Derth. All E's were killed by my summoned monsters, but the "Storming the City" quest is not progressing to next stage.
I looked everywhere. Twice. All around the town and the whole circuit of the "moat". Saved and exited, restarted, same result. No E's anywhere in Derth. stdout.txt from after the reload does not show any Gwelgoroth's being generated in Derth.
I have attached the complete stdout.txt files both from the battle in Derth and the reload where I'm just walking around. The first archive is split so as to fit the attachment limit.
[svn 2804+] Summoner Storming the City not progressing
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- Wyrmic
- Posts: 201
- Joined: Wed Dec 06, 2006 6:58 pm
- Location: Mordor, Ohio
[svn 2804+] Summoner Storming the City not progressing
- Attachments
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- derth-2.zip
- After reload, no E's in Derth
- (26.4 KiB) Downloaded 134 times
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- derth-1-002.zip
- Second part of battle in Derth
- (29.53 KiB) Downloaded 162 times
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- derth-1-001.zip
- First part of battle in Derth
- (39.06 KiB) Downloaded 116 times
Re: [svn 2804+] Summoner Storming the City not progressing
just a reminder, you can go into debug mode and acces godmode, then you an see all the monsters on the map if there are any
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- Wyrmic
- Posts: 201
- Joined: Wed Dec 06, 2006 6:58 pm
- Location: Mordor, Ohio
Re: [svn 2804+] Summoner Storming the City not progressing
I'll try that after I finish the Maze.
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- Wyrmic
- Posts: 201
- Joined: Wed Dec 06, 2006 6:58 pm
- Location: Mordor, Ohio
Re: [svn 2804+] Summoner Storming the City not progressing
Same problem with Archmage.
Re: [svn 2804+] Summoner Storming the City not progressing
I've also had a problem with "Storming the City" not progressing with recent svn versions. After reentering Derth (and placing some informative "print" commands in ai/tactical.lua), there is supposedly an Ultimate Gwelgoroth at (34, 15), the right side of the upper-right building, but, well, there *isn't* one there (nor anywhere).
Re: [svn 2804+] Summoner Storming the City not progressing
Quick read: need to fix "pickSpot" in "game/engines/default/engine/Level.lua" so it doesn't pick spots that are already occupied.
Okay, here's my guess of what's happening. There are 20 possible spots for the gwelgoroths defined in "game/modules/tome/data/maps/towns/derth.lua" as, for example, """addSpot({21, 11}, "npc", "elemental")""". "addSpot" works fine. "pickSpot" in "game/engines/default/engine/Level.lua" as called from "game/data/quests/lightning-overload.lua", doesn't seem to work quite right. "pickSpot" can--and often does--pick the same spot for multiple gwelgoroths. This can give weird results. Sometimes a gwelgoroth mysteriously appears from where it was stacked with another npc. But, well, sometimes it doesn't appear, which results in the quest not progressing. I'm pretty sure this is the problem.
Okay, here's my guess of what's happening. There are 20 possible spots for the gwelgoroths defined in "game/modules/tome/data/maps/towns/derth.lua" as, for example, """addSpot({21, 11}, "npc", "elemental")""". "addSpot" works fine. "pickSpot" in "game/engines/default/engine/Level.lua" as called from "game/data/quests/lightning-overload.lua", doesn't seem to work quite right. "pickSpot" can--and often does--pick the same spot for multiple gwelgoroths. This can give weird results. Sometimes a gwelgoroth mysteriously appears from where it was stacked with another npc. But, well, sometimes it doesn't appear, which results in the quest not progressing. I'm pretty sure this is the problem.
Re: [svn 2804+] Summoner Storming the City not progressing
Nailed it for me thanks 
I'll fix it

I'll fix it
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
