[svn 2804+] Summoner Storming the City not progressing

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Freddybear
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[svn 2804+] Summoner Storming the City not progressing

#1 Post by Freddybear »

I have a Lvl 15 Cornac Summoner in stormy Derth. All E's were killed by my summoned monsters, but the "Storming the City" quest is not progressing to next stage.

I looked everywhere. Twice. All around the town and the whole circuit of the "moat". Saved and exited, restarted, same result. No E's anywhere in Derth. stdout.txt from after the reload does not show any Gwelgoroth's being generated in Derth.

I have attached the complete stdout.txt files both from the battle in Derth and the reload where I'm just walking around. The first archive is split so as to fit the attachment limit.
Attachments
derth-2.zip
After reload, no E's in Derth
(26.4 KiB) Downloaded 134 times
derth-1-002.zip
Second part of battle in Derth
(29.53 KiB) Downloaded 162 times
derth-1-001.zip
First part of battle in Derth
(39.06 KiB) Downloaded 116 times

marvalis
Uruivellas
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Re: [svn 2804+] Summoner Storming the City not progressing

#2 Post by marvalis »

just a reminder, you can go into debug mode and acces godmode, then you an see all the monsters on the map if there are any

Freddybear
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Re: [svn 2804+] Summoner Storming the City not progressing

#3 Post by Freddybear »

I'll try that after I finish the Maze.

Freddybear
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Re: [svn 2804+] Summoner Storming the City not progressing

#4 Post by Freddybear »

Same problem with Archmage.

tiger_eye
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Re: [svn 2804+] Summoner Storming the City not progressing

#5 Post by tiger_eye »

I've also had a problem with "Storming the City" not progressing with recent svn versions. After reentering Derth (and placing some informative "print" commands in ai/tactical.lua), there is supposedly an Ultimate Gwelgoroth at (34, 15), the right side of the upper-right building, but, well, there *isn't* one there (nor anywhere).

tiger_eye
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Re: [svn 2804+] Summoner Storming the City not progressing

#6 Post by tiger_eye »

Quick read: need to fix "pickSpot" in "game/engines/default/engine/Level.lua" so it doesn't pick spots that are already occupied.

Okay, here's my guess of what's happening. There are 20 possible spots for the gwelgoroths defined in "game/modules/tome/data/maps/towns/derth.lua" as, for example, """addSpot({21, 11}, "npc", "elemental")""". "addSpot" works fine. "pickSpot" in "game/engines/default/engine/Level.lua" as called from "game/data/quests/lightning-overload.lua", doesn't seem to work quite right. "pickSpot" can--and often does--pick the same spot for multiple gwelgoroths. This can give weird results. Sometimes a gwelgoroth mysteriously appears from where it was stacked with another npc. But, well, sometimes it doesn't appear, which results in the quest not progressing. I'm pretty sure this is the problem.

darkgod
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Re: [svn 2804+] Summoner Storming the City not progressing

#7 Post by darkgod »

Nailed it for me thanks :)
I'll fix it
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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