Keeping yeek alive
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Keeping yeek alive
Failed 3d attempt to save yeek. Tried it with arcane blade and reaver. Reaver could do absolutely nothing. With AB I tried to closed distance and stun with dual strike and flameshock, but was unsuccessful. Should I try rush instead? Looks like yeek attack Subject Z too and switch aggro on himself,
Are any class should be able to keep yeek alive, or only some?
Are any class should be able to keep yeek alive, or only some?
Re: Keeping yeek alive
Are you playing as a yeek or something else?
As a yeek, I've only managed it with an archmage, with liberal use of freeze and beaming spells. With a non-yeek, for some reason the yeek NPC wasn't really an issue--once I first hit Z he just bee-lined for me. I even died and resurrected and he still apparently payed no mind to the yeek guy, just came after me.
As a yeek, I've only managed it with an archmage, with liberal use of freeze and beaming spells. With a non-yeek, for some reason the yeek NPC wasn't really an issue--once I first hit Z he just bee-lined for me. I even died and resurrected and he still apparently payed no mind to the yeek guy, just came after me.
Re: Keeping yeek alive
I'm trying to unlock yeek. For some reason Subject Z alway killing yeek on turn 2-3 of confrontation. I think yeek attacking him. I've played skeleton and dwarf
Re: Keeping yeek alive
I did it with an Archmage. Just went in blasting (Freeze, Flame, Manathrust, Lightning, etc.).
Re: Keeping yeek alive
I managed it pretty easily with a level 18 berserker.
Re: Keeping yeek alive
14 Alchemist made it through quite easy as well. Golem knockback put subject z far away from the yeek so yeek dying was never a concern. Knockbacks are probably the best bet to keep yeek alive.
Re: Keeping yeek alive
Ok, next time will bring rune of the rift there
Re: Keeping yeek alive
just beet subject z and saved the yeek on a level 9 yeek alchemist. Looks like as usual, the alchemist has the easiest time for that boss.
Re: Keeping yeek alive
Archmage, make sure you got a few levels too...Freeze at high level works pretty well...
Summoners also do well actually...just put your summons between Subject Z and the Wayist so that Z will be kept away from the wayist, this means that the Yeek will only take damage from Dark Tendril...just don't use Hydra or Fire Drake...although this works best when you're a Yeek since your initial position's better...as anything else I do recommend you to summon Turtle first to try to take Z's attention away from Wayist while you move into better position to summon other monsters to block the way between the two...
Summoners also do well actually...just put your summons between Subject Z and the Wayist so that Z will be kept away from the wayist, this means that the Yeek will only take damage from Dark Tendril...just don't use Hydra or Fire Drake...although this works best when you're a Yeek since your initial position's better...as anything else I do recommend you to summon Turtle first to try to take Z's attention away from Wayist while you move into better position to summon other monsters to block the way between the two...
Why can't TOME 4 has a secret room where you can represent game bugs as, well, enemies you can crush like in Divine Divinity? That would be cool...
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- Low Yeek
- Posts: 7
- Joined: Mon Nov 29, 2010 1:45 pm
Re: Keeping yeek alive
Ah I see where I may have gone wrong here - the yeek was hostile to me so I shot him full of arrows too. Maybe I should have checked his faction or worn my Cloak of Deception.
Re: Keeping yeek alive
On a different note, Subject Z actually killed a level 25 Cursed. Should've been a pushover, right? An afterthought? Just another boss that you kill for XP/loot since you've already unlocked Yeeks?
It would appear that he scales to your level, or something....
It would appear that he scales to your level, or something....
Re: Keeping yeek alive
I could see that if he had a stun and you were short of stun resist. Shadowblades and their ilk can certainly dump out damage pretty quick, and "single powerful foe, low hate" is pretty much the worst situation to be in as a Cursed. If you had 100% stun resist, then that *is* a bit on the worrisome side.
Re: Keeping yeek alive
I missed a lot, it appears.[LOG] Jade uses Reckless Charge.
[LOG] Jade misses Subject Z.
[LOG] Subject Z blocks Jade!
...
[LOG] Jade hits Subject Z for #DARK_GREY#51.20 darkness damage#LAST#.
[LOG] #F53CBE#You leech 6.6 life from your foes.
[LOG] Jade uses Frenzy.
[LOG] Jade misses Subject Z.
[LOG] Jade hits Subject Z for #aaaaaa#30.67 physical damage#LAST#.
[LOG] Jade hits Subject Z for #GREEN#6.24 acid damage#LAST#.
[LOG] Jade misses Subject Z.
[LOG] Jade hits Subject Z for #aaaaaa#33.97 physical damage#LAST#.
[LOG] Jade hits Subject Z for #GREEN#6.24 acid damage#LAST#.
...
[LOG] Jade uses Dominate.
[LOG] #F53CBE#Subject Z has been dominated!
[LOG] Jade misses Subject Z.
...
[LOG] Subject Z uses Infusion: Regeneration.
...
[LOG] #F53CBE#You leech 6.6 life from your foes.
[LOG] Jade uses Slash.
[LOG] Jade misses Subject Z.
...
[LOG] #F53CBE#You leech 6.6 life from your foes.
[LOG] Jade uses Rampage.
[LOG] #F53CBE#Jade begins rampaging!
...
[LOG] #F53CBE#You leech 6.6 life from your foes.
...
[LOG] #F53CBE#You leech 6.6 life from your foes.
[LOG] Jade misses Subject Z.
...
[LOG] #F53CBE#Subject Z is no longer dominated.
[LOG] Subject Z uses Flurry.
[LOG] Subject Z hits Yeek Wayist for #aaaaaa#56.23 physical damage#LAST#.
...
[LOG] #{bold}#Subject Z killed Yeek Wayist!#{normal}#
[LOG] #F53CBE#Subject Z is weakened by the gloom.
[LOG] #F53CBE#You leech 6.6 life from your foes.
[LOG] Jade hits Subject Z for #aaaaaa#101.14 physical damage#LAST#.
[LOG] Jade hits Subject Z for #GREEN#6.24 acid damage#LAST#.
...
[LOG] #F53CBE#You leech 6.6 life from your foes.
[LOG] Jade misses Subject Z.
[LOG] Subject Z hits Jade for #aaaaaa#51.12 physical damage#LAST#.
[LOG] Subject Z hits Jade for #LIGHT_GREEN#2.50 nature damage#LAST#.
[LOG] Jade attunes to the damage.
[LOG] Jade is invigorated by the attack!
[LOG] Subject Z hits Jade for #DARK_GREY#10.72 darkness damage#LAST#.
[LOG] Jade attunes to the damage.
[LOG] Jade is invigorated by the attack!
[LOG] Jade hits Subject Z for #DARK_GREY#14.15 darkness damage#LAST#.
[LOG] Subject Z hits Jade for #aaaaaa#36.09 physical damage#LAST#.
[LOG] Subject Z hits Jade for #1133F3#7.55 cold damage#LAST#.
...
Re: Keeping yeek alive
Saved yeek with a shaloren archmage the other day, was easy. Blast Z with flame, something else. Yeek down to 86% after one hit (I think, didn't make a screen shot heh) so pd'd him to next room over and stuck myself in the doorway. Hit Z with another flame, he PD'd to the room with the yeek, so hit with other stuff. Was lev 14ish, didn't have flameshock or freeze at the time. Might have used shield rune at some point. As melee, do what responses did: Stun/crowd control Z as often as possible, try to wedge yourself between Z and yeek. As halfling, avoid fight altogether unless you wanna kill both and really want any lewt Z might have. Just takes a bit of luck and having the yeek out of the path of your spells. Now if only I could keep my yeeks alive through the initial yeek dungeons... hmm.
Re: Keeping yeek alive
If you are playing with a class that has the conveyance tree and you have invested 4 points in pd or 5 points in teleport then you can cast those spells on the yeek. Even though SB does have the tree you probably want to spend generic points in a more useful way if you are low-leveled, but as a archmage it's nice.