I meant to retool that to superloads, but I have no idea how to do the levelup process in a superload, if it's even possible, and that's required for the current construction of the addon.
Intense/Brutal Difficulties(With Addon!)
Moderator: Moderator
Re: Intense/Brutal Difficulties(With Addon!)
Yeah, since this addon's a stack of overloads, it kinda doesn't play well with other addons.
I meant to retool that to superloads, but I have no idea how to do the levelup process in a superload, if it's even possible, and that's required for the current construction of the addon.
I meant to retool that to superloads, but I have no idea how to do the levelup process in a superload, if it's even possible, and that's required for the current construction of the addon.
Re: Intense/Brutal Difficulties(With Addon!)
Here's how I do it in Trolls, and it seems to work fine.
local base_levelup = _M.levelup
Of course you want to check difficulty level and if self.level is divisible by X to give the bonuses.
local base_levelup = _M.levelup
Code: Select all
function _M:levelup()
--PUT YOUR CODE HERE GIVING MORE POINTS WHEN APPROPRIATE
return base_levelup (self)
endToME online profile: http://te4.org/users/zonk
Addons (most likely obsolete): Wights, Trolls, Starting prodigy, Alternate save/resistance system
Addons (most likely obsolete): Wights, Trolls, Starting prodigy, Alternate save/resistance system
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Xandor Tik'Roth
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- Posts: 1550
- Joined: Tue Aug 12, 2003 3:08 pm
- Location: The edge of the Abyss
Re: Intense/Brutal Difficulties(With Addon!)
I think that this addon isn't compatible with 1.0.5. Which is a real shame, I greatly enjoyed using it.
And it was such a good idea...
Re: Intense/Brutal Difficulties(With Addon!)
Yeah, no fear. Updating it soon enough, now that 1.05 final is out.
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Xandor Tik'Roth
- Keeper
- Posts: 1550
- Joined: Tue Aug 12, 2003 3:08 pm
- Location: The edge of the Abyss
Re: Intense/Brutal Difficulties(With Addon!)
Super glad to hear that!
And it was such a good idea...
Re: Intense/Brutal Difficulties(With Addon!)
Indeed does this addon not work with 1.0.5.
But I'm glad that there will be a new version soon. Especially I love this to play the arena with intense difficulty.
Re: Intense/Brutal Difficulties(With Addon!)
http://te4.org/games/addons/tome/added- ... ulties-103
Sorry about the wait!
Something to note; The code for Golemancy, where the Intense/Brutal bonuses were granted to Golem, doesn't seem to function anymore; IIRC, there was a fix to prevent the Golem from getting ID bonuses, and presumably this is conflicting with the code that was letting him get Intense/Brutal point bonuses.
After some deliberation, I've decided to pull out the feature, pending discussion-It takes me less coding time this way, so I can get this update out faster, and the feature was rather spoilery/nonsensical.
It only made sense in a very meta light, if you knew about the fact that it fixed the Infinite Dungeon points bug and was trying to preserve a bugged, but interesting, feature in a less powerful way. On reflection, this makes more sense as, say, a Prodigy skill than it does a difficulty effect.
Otherwise, cursory tests seem good. Also, it's converted entirely to superload now, so hopefully it's slightly more friendly on version updates. (This is part of why I pulled the Golemancy code, as it was needing an Overload to not cause errors in talents.)
Lemme know if there's any problems!
Sorry about the wait!
Something to note; The code for Golemancy, where the Intense/Brutal bonuses were granted to Golem, doesn't seem to function anymore; IIRC, there was a fix to prevent the Golem from getting ID bonuses, and presumably this is conflicting with the code that was letting him get Intense/Brutal point bonuses.
After some deliberation, I've decided to pull out the feature, pending discussion-It takes me less coding time this way, so I can get this update out faster, and the feature was rather spoilery/nonsensical.
It only made sense in a very meta light, if you knew about the fact that it fixed the Infinite Dungeon points bug and was trying to preserve a bugged, but interesting, feature in a less powerful way. On reflection, this makes more sense as, say, a Prodigy skill than it does a difficulty effect.
Otherwise, cursory tests seem good. Also, it's converted entirely to superload now, so hopefully it's slightly more friendly on version updates. (This is part of why I pulled the Golemancy code, as it was needing an Overload to not cause errors in talents.)
Lemme know if there's any problems!
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Xandor Tik'Roth
- Keeper
- Posts: 1550
- Joined: Tue Aug 12, 2003 3:08 pm
- Location: The edge of the Abyss
Re: Intense/Brutal Difficulties(With Addon!)
This addon needs updating, since 1.1.0 I get this whenever I want to create mage character
Lua Error: /data/birth/classes/mage.lua:63: attempt to call method 'addShaderAura' (a nil value)
At [C]:-1 addShaderAura
At /data/birth/classes/mage.lua:63 getval
At /mod/dialogs/Birther.lua:1098 setTile
At /mod/dialogs/Birther.lua:586 setDescriptor
At /mod/dialogs/Birther.lua:543 classUse
At /mod/dialogs/Birther.lua:119 fct
At /engine/ui/TreeList.lua:304 onUse
At /engine/ui/TreeList.lua:204 fct
At /engine/Mouse.lua:52 receiveMouse
At /engine/Mouse.lua:90 delegate
At /engine/ui/Dialog.lua:533 mouseEvent
At /engine/ui/Dialog.lua:312 fct
At /engine/Mouse.lua:52
Like it's blocking new shaders for mage sustains.
Lua Error: /data/birth/classes/mage.lua:63: attempt to call method 'addShaderAura' (a nil value)
At [C]:-1 addShaderAura
At /data/birth/classes/mage.lua:63 getval
At /mod/dialogs/Birther.lua:1098 setTile
At /mod/dialogs/Birther.lua:586 setDescriptor
At /mod/dialogs/Birther.lua:543 classUse
At /mod/dialogs/Birther.lua:119 fct
At /engine/ui/TreeList.lua:304 onUse
At /engine/ui/TreeList.lua:204 fct
At /engine/Mouse.lua:52 receiveMouse
At /engine/Mouse.lua:90 delegate
At /engine/ui/Dialog.lua:533 mouseEvent
At /engine/ui/Dialog.lua:312 fct
At /engine/Mouse.lua:52
Like it's blocking new shaders for mage sustains.
Re: Intense/Brutal Difficulties(With Addon!)
Yeah, the superloading needs to be streamlined; I'm new to doing that. I'll get on it soon.
Re: Intense/Brutal Difficulties(With Addon!)
Hello, any chance of an update? I'm at the point where the first half of normal is a bit too easy, and I hate playing on nightmare since I too frequently get killed right out of auto explore. When I played with this addon a while ago it seemed almost right but now I can't even start the game with this addon enabled.
Also, could there be an option so enemies get their increased levels but not further increased skills except those they gain from their levels? That seems to be the thing that kills me while autoexploring, way too high level skills suddenly hitting me for 80%-100% of my hp if they crit. My only win ever on nightmare was playing without autoexplore and using a detection skill to always meet enemies with my shields up but I don't think I can ever play again without autoexploring.
Thanks!
Also, could there be an option so enemies get their increased levels but not further increased skills except those they gain from their levels? That seems to be the thing that kills me while autoexploring, way too high level skills suddenly hitting me for 80%-100% of my hp if they crit. My only win ever on nightmare was playing without autoexplore and using a detection skill to always meet enemies with my shields up but I don't think I can ever play again without autoexploring.
Thanks!
Re: Intense/Brutal Difficulties(With Addon!)
Is there an update for 1.1.5?
Re: Intense/Brutal Difficulties(With Addon!)
Oooh, sorry, been having a bad few weeks lately.
I'll try to get it out ASAP, just yeah, hasn't been good for coding.
I'll try to get it out ASAP, just yeah, hasn't been good for coding.
Re: Intense/Brutal Difficulties(With Addon!)
Thanks for your time and effort, it's much appreciated!
And please consider an option of increasing only the levels and not further increasing the skills after if you have the time!
And please consider an option of increasing only the levels and not further increasing the skills after if you have the time!
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Xandor Tik'Roth
- Keeper
- Posts: 1550
- Joined: Tue Aug 12, 2003 3:08 pm
- Location: The edge of the Abyss
Re: Intense/Brutal Difficulties(With Addon!)
Just checking to see if there's a forthcoming update for 1.1.5
And it was such a good idea...