ToME: the Tales of Maj'Eyal

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 Post subject: Re: The unlockables
PostPosted: Sun Jul 04, 2010 9:02 pm 
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Master of Eyal

Joined: Wed Jul 24, 2002 9:26 pm
Posts: 10394
Location: Angolwen
Copy the profile directory inside your home/T-Engine/4.0/ directory.

Future releases will have online profiles active so taht such things do not happen, the profiles will be sync'ed with te4.org server :) (If you want to)

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 Post subject: Re: The unlockables
PostPosted: Sun Jul 04, 2010 9:09 pm 
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Wayist

Joined: Sat Jun 19, 2010 9:12 am
Posts: 25
darkgod wrote:
Copy the profile directory inside your home/T-Engine/4.0/ directory.

Future releases will have online profiles active so taht such things do not happen, the profiles will be sync'ed with te4.org server :) (If you want to)


very good news, as I have horrible back-up habbits :)


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 Post subject: Re: The unlockables
PostPosted: Wed Sep 08, 2010 6:51 am 
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Sher'Tul

Joined: Fri May 21, 2010 8:16 pm
Posts: 1022
Location: Inside the minds of all
So anybody able to spill the beans on how to unlock the new *mancer classes? Anyone found a new race yet?

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 Post subject: Re: The unlockables
PostPosted: Wed Sep 08, 2010 4:49 pm 
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Perspiring Physicist

Joined: Tue Jul 13, 2010 2:53 pm
Posts: 1332
The *mancer classes can be unlocked in one of the orc prides in the Far East. You have to grind the zone a bit and with some luck you will find a Tome that gives you either pyromancy or cryomancy. I cannot remember which pride off the top of my head, though.

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 Post subject: Re: The unlockables
PostPosted: Wed Sep 08, 2010 9:18 pm 
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Reaper

Joined: Mon Jan 22, 2007 6:31 pm
Posts: 1534
Location: East of the sun, west of the moon
vor *nuff said ;)

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 Post subject: Re: The unlockables
PostPosted: Wed Sep 15, 2010 10:15 pm 
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Sher'Tul

Joined: Fri May 21, 2010 8:16 pm
Posts: 1022
Location: Inside the minds of all
Is it a drop that looks like a scroll? Do only the pyro/cryomancers-elite versions of these drop them? I really want to check those two classes out, and I think I've downed well over 100 of each and still no sign of a 'How to be an elemental badass' book.

Thanks

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 Post subject: Re: The unlockables
PostPosted: Wed Sep 15, 2010 10:24 pm 
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Perspiring Physicist

Joined: Tue Jul 13, 2010 2:53 pm
Posts: 1332
The drop will look like a scroll when using the tiles, and a violet "?" otherwise. It may actually be easier to see in ASCII format for now. Otherwise it is not limited to any specific type of creature other than it is rare and thus will be more likely to show up on higher lvl guys. (if I remember the rarity forumla correctly)

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 Post subject: Re: The unlockables
PostPosted: Mon Sep 20, 2010 7:24 pm 
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Sher'Tul

Joined: Wed Apr 27, 2005 1:55 pm
Posts: 1091
So what is the reaver unlock, out of curiosity? I'd presumed it was an east thing because so many of the unlocks are, but now it clearly isn't since it's doing something a certain number of times. Getting diseases or other debuffs?


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 Post subject: Re: The unlockables
PostPosted: Mon Sep 20, 2010 7:26 pm 
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Master of Eyal

Joined: Wed Jul 24, 2002 9:26 pm
Posts: 10394
Location: Angolwen
Since it's the spoilers section:
Kill 1000 humanoids, this can be over multiple games, so eventually this will unlock for everybody as they play

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 Post subject: Re: The unlockables
PostPosted: Mon Sep 20, 2010 8:08 pm 
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Wyrmic

Joined: Sun Aug 29, 2010 5:23 pm
Posts: 264
Location: Hessen, Germany
It'S not exclusive for beta11 though, is it? I think i had that pop up in 10b..


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 Post subject: Re: The unlockables
PostPosted: Mon Sep 20, 2010 8:39 pm 
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Uruivellas

Joined: Tue May 11, 2010 8:58 pm
Posts: 606
Location: Ore uh gun, USA
Fela wrote:
It'S not exclusive for beta11 though, is it? I think i had that pop up in 10b..

Correct. Could just head over to the maze as soon as possible, maybe take a traipse down into the merchy dungeon too. Shouldn't take too long if you survive, heh. Though... I aint got it yet :/

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 Post subject: Re: The unlockables
PostPosted: Mon Sep 20, 2010 10:50 pm 
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Thalore

Joined: Sat Aug 07, 2010 12:07 pm
Posts: 130
Does orc count as humanoid or is it strictly "human"? I'm asking because including orcs it shouldn't take long to unlock the reavers anymore...


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 Post subject: Re: The unlockables
PostPosted: Mon Sep 20, 2010 11:03 pm 
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Master of Eyal

Joined: Wed Jul 24, 2002 9:26 pm
Posts: 10394
Location: Angolwen
Orcs are humanoids (but trolls are not)
Note: the type/subtype shows up in the tooltip ;)

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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)


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 Post subject: Re: The unlockables
PostPosted: Wed Sep 22, 2010 9:20 pm 
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Sher'Tul

Joined: Fri May 21, 2010 8:16 pm
Posts: 1022
Location: Inside the minds of all
How are cryo/pyromancers different from archmages?

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 Post subject: Re: The unlockables
PostPosted: Wed Sep 22, 2010 11:27 pm 
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Archmage

Joined: Mon May 24, 2010 1:33 pm
Posts: 310
I really like the way Reavers unlock. They aren't available from the beginning, but you WILL eventually be able to use them. I prefer this way to unlocking through quests/items a lot, since its possible to have played the game a ton and never come across the quest or item. (Except the Archmage class quest. that one is impossible to miss.)

With that in mind, I'd like it if some of the classes have alternate ways to unlock, such as using enough of certain talents (use enough fire/cold spells to unlock the pyro/cyromancer), or using enough of certain items (Scrolls of light for the sun paladin? Scrolls of darkness for Anorithil?)

I think this is a nice way of letting people unlock things over time without making it impossible for the less skilled or patient players.

On a side note, I have never unlocked the pyro/cyromancers, the sun paladin, or the anorithil. :P

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