Of the current ToME module? I started poking through it and it looks really neat. I've been playing and saw some bugs and figured I wouldn't mind helping out if it was needed. I have no experience with Lua but it looks like fun and not terribly difficult. Finding all the functions etc are hard, and documentation isn't easy if you're looking to have additional developers. Just something to keep in mind
As a side note, I love how the necromancer school works now, that's all I've tried playing so far, but other than the zombies I raise killing me, I didn't get too far
And on the first day I wrote a line of code, on the second I wrote ten, on the third day I rested with a beer, admiring all I had accomplished
Currently there's no one in charge, unless LordBucket returns, but if you have specific sugestions, questions or patches, we are more than happy to apply them.
Yes, the documentation is not in a very good shape right now, as in nearly non existant, but that's one of the ToDo items we have in our plans.
I wouldn't mind dabbling in the project, but claim no expertise in Lua or in where the module is going. I could devote some time to it though if people so desired.
And on the first day I wrote a line of code, on the second I wrote ten, on the third day I rested with a beer, admiring all I had accomplished
If anyone remembers a month or two or three back, I volunteered to help. I then realized I don't know lua or c++, so I've been studying some c++ with the aim of coming back and helping. It might be a few months more, I study slowly.
You need to study C instead of C++, since that's what the T-Engine is written in, or at least study C++ while paying attention on the differences to C. C++ has things that don't exist in C and that in C you have to do differently from the normal C++ style.
This includes things like <iostream> and the related libraries not existing in C and how in C you need to introduce a new variables at the start of a block and nowhere else. This includes the loop counters used in for-statements.
We can always start a separate thread for review of coding techniques and refreshers for those who wish to help, as well as discuss algorithms etc. Especially for those who are "studying" which I myself am doing a bit to "freshen up". You're not alone bigfoot!
And on the first day I wrote a line of code, on the second I wrote ten, on the third day I rested with a beer, admiring all I had accomplished