ToME: the Tales of Maj'Eyal

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What is your prefered COMMAND SET
ROGUE-LIKE COMMAND 13%  13%  [ 2 ]
NUM-PAD COMMAND 88%  88%  [ 14 ]
Total votes : 16
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PostPosted: Thu Apr 08, 2004 10:45 am 
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Wayist

Joined: Fri Jan 30, 2004 12:55 pm
Posts: 16
Wel the title says it,

(*** all macros are written in ROGUE-LIKE COMMAND in this post ***)

- i would like someone to implement 'select by name' in more places than just magic selection. This could help alchemists a lot but even other classes could find this usefull.
Take a fighter for instace enchanting a weapon:
One could write a macro like this for reading a scroll:
\e\e\erm/a - where m is the scroll of enchant weapons place in the inventory.
Now the fighter picks up a mushroom of cure poison an the macro must be rewritten.
My suggestion is like this:
\e\e\er@Scroll of Enchant Weapon to Hit\r/a

One more example:
My alchemist always drops a bunch of 'scrolls of nothing' before powering them for identify scrolls. That way my macro (almost) always works:
\e\e\em@Use Alchemy\rp-ab
But than i learned a new scroll formula which got the placement 'a' in the list and had to revrite macro like this:
\e\e\em@Use Alchemy\rp-ac
My suggestion is like this:
\e\e\em@Use Alchemy\rp@Scroll of Nothing\r@Identify\r

Hugs,
/Mom.


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PostPosted: Thu Apr 08, 2004 1:59 pm 
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Thalore

Joined: Wed Apr 07, 2004 5:11 am
Posts: 157
Location: Lothlorien
I'm not voting, because....

I PREFER rogue-like, because it's easier on my wrists. However, in TOME, rogue-like is severely broken, so I prefer num-pad.

Documentation isn't available for many commands (fixing this probably would require a severe upgrade to the docs, with some kind of "find the key for this command" feature, and maybe an accompanying "use this escape sequence which is always gauranteed to work if nothing else is available").

@ doesn't work right (you have to use num-pad letters)

Some commands don't seem to have bindings

Maybe this should go in bugs?


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PostPosted: Fri Apr 09, 2004 2:03 am 
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Sher'Tul

Joined: Mon Sep 30, 2002 9:52 pm
Posts: 1120
Location: Germany
An alternative for the fighter is to use the Automatizer to inscribe the scroll with @r0 and then use r0 in the macro.


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PostPosted: Fri Apr 09, 2004 4:26 am 
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Sher'Tul Godslayer

Joined: Tue Jun 10, 2003 1:50 pm
Posts: 3427
Location: Virginia, USA
Well, I voted numpad, which is my general preference, but the machine I play ToME from the most these days is a laptop and I have somehow taught myself to use the linearly-aligned numerical keys over the QWERTY for movement. It'd make sense for me to learn the roguelike keyset, but I still use my other machine. I'm a tad dyslexic, so I really don't want to cope with two different keysets.... and I'm also a tad stubborn, so I don't want to change over to roguelike for both machines :-D

When I played ZTk I used macros all the time, but for some reason I don't in ToME, and I'm not sure why.


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PostPosted: Fri Apr 09, 2004 6:50 am 
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Sher'Tul Godslayer

Joined: Sat Dec 14, 2002 7:18 pm
Posts: 2438
Location: California (or sometimes Erebor)
I'd gladly apply a submitted patch that implemented this nicely.


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PostPosted: Fri Apr 09, 2004 10:33 am 
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Master of Eyal

Joined: Wed Jul 24, 2002 9:26 pm
Posts: 10234
Location: Angolwen
The RL keyset must die.

_________________
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--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)


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PostPosted: Fri Apr 09, 2004 11:22 am 
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Archmage

Joined: Thu Dec 05, 2002 5:07 am
Posts: 427
Location: In Mirkwood, spider hunting
darkgod wrote:
The RL keyset must die.


Noooooooooo...

(too late... the Dark one has spoken...)

<sob>


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PostPosted: Fri Apr 09, 2004 12:11 pm 
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Sher'Tul Godslayer

Joined: Sat Dec 14, 2002 7:18 pm
Posts: 2438
Location: California (or sometimes Erebor)
If the RL keyset dies, then we should be allowed to kill the curses and other telnet-capable interfaces. They practically go hand-in-hand.

Then we could go all-SDL and be happy.


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PostPosted: Fri Apr 09, 2004 12:55 pm 
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Master of Eyal

Joined: Wed Jul 24, 2002 9:26 pm
Posts: 10234
Location: Angolwen
If I get some updated info files I might let it live.. for a whle :)

_________________
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)


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PostPosted: Fri Apr 09, 2004 3:45 pm 
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Wayist

Joined: Tue Mar 09, 2004 3:07 pm
Posts: 27
Location: Houston
darkgod wrote:
The RL keyset must die.


:shock: :shock: Ack! No! Please no! I've grown so used to the RL keyset since the days of UMoria 14 years ago... I tried to use the keypad once... it was awful... awful, oh, the hand-cramping...

_________________
I can't help about the shape I'm in-
I can't sing, I ain't pretty, and my legs are thin.
But don't ask me what I think of you-
I might not give the answers that you want me to...


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PostPosted: Fri Apr 09, 2004 4:06 pm 
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Thalore

Joined: Sat Jan 03, 2004 12:59 am
Posts: 195
Removing curses will make network play much slower, won't it (pixel instead of character information must be transmitted)? And you will need to have X installed to play over network, so playing tome on a plain terminal or from a non-X system (windows for example) over network won't be possible. I understand that it would be easier to just support one graphics mode, but I think removing curses support is a bad idea. I don't see what the different keyboard mappings have to do with this, by the way.


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PostPosted: Sat Apr 10, 2004 1:04 am 
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Sher'Tul Godslayer

Joined: Sat Dec 14, 2002 7:18 pm
Posts: 2438
Location: California (or sometimes Erebor)
darkgod wrote:
If I get some updated info files I might let it live.. for a whle :)


OK everyone, DG is just saying in a threatening way what I've been saying for a year: We need someone to step up and take over maintenance of the roguelike keyset. People keep reporting bugs and issues with it, but since none of the developers use it, nothing gets fixed.

If nobody is willing to work on it, then we probably SHOULD remove it.

So who's going to volunteer?


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PostPosted: Mon Apr 12, 2004 12:31 pm 
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Higher

Joined: Tue Oct 14, 2003 2:02 pm
Posts: 60
Location: Somerville, MA
Maylith wrote:
Well, I voted numpad, which is my general preference, but the machine I play ToME from the most these days is a laptop and I have somehow taught myself to use the linearly-aligned numerical keys over the QWERTY for movement.


Do what I did, buy an external numeric keypad just to play rogue-likes. :D


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