ToME: the Tales of Maj'Eyal

Everything about ToME
It is currently Sat Jan 23, 2021 7:38 am

All times are UTC

Post new topic Reply to topic  [ 2 posts ] 
Author Message
PostPosted: Sat Oct 17, 2020 3:57 pm 

Joined: Sat Oct 05, 2019 8:55 pm
Posts: 86
Hey, hi!

I played some Archmage and I made an interesting madness build,
but I decided to call for a mechanism change on what I used.

My main "problem" is with the new 1.6 Disruption Shield, what can offer
almost total invulnerability for the player even on Madness, if the player
finds and uses the talents & items that is required to reach demi-God mode.

The main issue is with:

function _M:getTalentCooldown(t, base)
   if not t.cooldown then return end
   local cd = t.cooldown
   if type(cd) == "function" then cd = cd(self, t) end
   if not cd then return end

   -- Can not touch this cooldown
   if t.fixed_cooldown or base then return cd end

   if t.type[1] == "inscriptions/infusions" then
      local eff = self:hasEffect(self.EFF_INFUSION_COOLDOWN)
      if eff and eff.power then cd = cd + eff.power end
   elseif t.type[1] == "inscriptions/runes" then
      local eff = self:hasEffect(self.EFF_RUNE_COOLDOWN)
      if eff and eff.power then cd = cd + eff.power end
   elseif t.type[1] == "inscriptions/taints" then
      local eff = self:hasEffect(self.EFF_TAINT_COOLDOWN)
      if eff and eff.power then cd = cd + eff.power end
   elseif self:attr("arcane_cooldown_divide") and (t.type[1] == "spell/arcane" or t.type[1] == "spell/aether") then
      cd = math.ceil(cd / self.arcane_cooldown_divide)

   if self.talent_cd_reduction[] then cd = cd - self.talent_cd_reduction[] end
   if self.talent_cd_reduction.all then cd = cd - self.talent_cd_reduction.all end
   if self.talent_cd_reduction.allpct then cd = cd - math.ceil(self.talent_cd_reduction.allpct * cd) end

This means, in cooldown reduction, the apply order is:

1, Arcane Cooldown Divide
2, Cooldown reduction from items
3, Spell cooldown reduction

So, i activate Aether Avatar, what makes Disruption Shield's coldown from 30 to 10

And i wear Hat of the Arcane Understanding, that makes the cooldown of Disruption Shield to 0

I played as a ghoul (for flat damage cap)
And i played as a Technomancer with Occult Technomancy (for ~350 mana regen per turn
and for the nice dmg + utility that offers ofc)

I could maintain Aether Avatar continously so I had a 0 turn cooldown instant shield all the time.
This shield is strong enough (paired with ghoul resilience), but it also stronger because 50% of my
mana is also functioning as a damage reductor.

But i had ~350 mana regen per turn, and any time, my damage shield was weakened, i could just
switch off and on instantly to regain it's full power.
Any time, my shield crumbled, I just reactivate it again, and next turn i will have more than 50% mana
due to my 350 mana regen.

So, this combo is really nice, really strong, but i think, the order in the code,
how cooldown reductors are applied should be changed to prevent this to happen.

PostPosted: Thu Nov 05, 2020 5:09 pm 
Master of Eyal

Joined: Wed Jul 24, 2002 9:26 pm
Posts: 10738
Location: Angolwen
"fixed" :)

[tome] joylove: You can't just release an expansion like one would release a Kraken XD
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 2 posts ] 

All times are UTC

Who is online

Users browsing this forum: No registered users and 1 guest

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group