ToME: the Tales of Maj'Eyal

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 Post subject: [1.6.7] Qlass Pack 1.0.0
PostPosted: Sun May 03, 2020 7:24 am 
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Wyrmic

Joined: Fri Sep 07, 2012 1:34 am
Posts: 268
https://te4.org/games/addons/tome/qlass-pack

Finally ported my races and most of my classes to 1.6. Some bugs probably slipped through, since there was a ton of stuff to port and 1.6 changed a lot of things, but I did go over every talent/effect/etc.
I also made lots of cool and sexy nerfs and a few other changes, and actually fixed some old bugs.

Zephyr, being like 80% joke class, is still horribly overpowered, but since it's like 80% joke class, I'm not motivated to try to make it balanced. It's only here because it was really easy to port :P

edit: init.lua description for reference:
Code:
Adds several new classes and races:
- Bladebender class: Psionic melee fighter that triple-wields daggers and has "meta" talents that can modify other talents.
- Harbinger class: Wilder melee fighter that channels storms through their attacks. More powerful against groups of foes than against single targets. Their class talents do not use resources.
- The Cooler Anorithil class: Revamp of the Anorithil class that must directly alternate between Solar and Lunar talents instead of managing positive/negative energy.
- Zephyr class: Basically a ranged and exclusively lightning-based version of Arcane Blade. Overpowered, not a serious class, and mostly exists to demonstrate instant projectiles.

- Dreamelf race: Overpowered race that can reposition enemies and shorten talent cooldowns.
- Lich race: Undead race that can convert a portion of all their damage into a damage type of their choice.

This addon also makes a couple other changes to make the Zephyr class work:
- Feather Wind is no longer snapshottable, provides less defense but provides both melee and ranged defense, and its maximum encumbrance is no longer spellpower-dependent.
- Tempest is no longer shapshottable.

Other than that, the addon tries not to affect existing classes/races/talents. The new classes won't appear on enemies or Adventurers.

You may freely modify and redistribute this addon and its contents, except where otherwise indicated in the Credits section below.

Weight: 134953

===== Credits =====
As in vanilla, all talent icons are from http://game-icons.net/ and licensed under CC-BY 3.0. Class icons are from https://opengameart.org/content/painterly-spell-icons-part-4 and https://opengameart.org/content/11-planet-sci-fi-set .

Sounds:
http://freesound.org/people/pingel/sounds/2689/                  CC 0
http://freesound.org/people/artifact/sounds/29675/               CC BY 3.0
http://freesound.org/people/BOBtheROSS/sounds/244358/            CC BY 3.0
http://freesound.org/people/CGEffex/sounds/98335/                CC-BY 3.0
http://freesound.org/people/Ephemeral_Rift/sounds/77370/         CC BY-NC 3.0
http://freesound.org/people/jameswrowles/sounds/248219/          CC BY 3.0
http://freesound.org/people/Julien%20Matthey/sounds/105016/      CC 0
http://freesound.org/people/misosound/sounds/251759/             CC 0
http://freesound.org/people/nicStage/sounds/64460/               CC BY 3.0
http://freesound.org/people/benjaminharveydesign/sounds/315914/  CC 0
http://freesound.org/people/misosound/sounds/251759/             CC 0
http://freesound.org/people/werra/sounds/232130/                 CC 0
http://freesound.org/people/bspiller5/sounds/157616/             CC 0
http://freesound.org/people/qubodup/sounds/219566/               CC-BY 3.0
http://freesound.org/people/gezortenplotz/sounds/20135/          CC-BY 3.0

===== Changelog =====
1.0.0:
- Initial release
- Changes to the classes and races:
  - All content updated for ToME4 version 1.6.7
  - Removed legacy talents/effects/etc. that were kept for save compatibility in the original addons, since this is a new addon (and 1.6 is not save compatible with 1.5 anyway)
  - Some indentation cleanup
  - Edited some descriptions
  - Bladebender:
    - Bug fix: The sound effect for Break Guard now accounts for the enemy shrugging off the disarm or stun
    - Bug fix: Deja Vu recursion guard no longer sticks around slightly longer than intended when the Deja Vu sustain is deactivated
    - Bug fix: Deja Vu now has a message when its chosen talent is lost, like the other Talent Perfection talents
    - Bug fix: Specialty now updates the passive effects of non-passive talents
    - Bug fix: Waiting Blades now only attacks hostile creatures as it claims
    - Lesser Weapon Focus can now trigger from all attacks that did not originate from Lesser Weapon Focus, but has a lower trigger chance
    - Reduced healing and psi gain from One With Blades by 1/3
    - Healing and psi gain from One With Blades is no longer rounded
    - Perforate now uses blood color
    - Talent Perfection messages for talents being lost no longer begin with a space
  - Dreamelf:
    - Updated experience penalty to match the change to Shalore
    - Updated healing infusion to be inscribed instead of in inventory, to match changes to other races
  - Cooler Anorithil:
    - Bug fix: Finally implemented Sear and Numb with callbackOnDealDamage, fixing them searing/numbing through damage shields. Also can I just say that death_note is a really bad variable name
    - Bug fix: Solar Focus Target now actually removes itself if the source dies or otherwise disappears
    - Bug fix: Solar Focus now deactivates immediately upon changing levels
    - Bug fix: Solar Flares no longer fails to roll crit and shift alignment when it doesn't find any targets
    - Renamed from "Anorithil" to "Cooler Anorithil" and is now separate from the vanilla class (no more monsters with it)
    - Added class icon
    - Added "SOLAR_", "LUNAR_", "LIMINAL_", to unprefixed talents' internal names to reduce the chance of addon conflicts.
    - Talents with 3D sounds no longer lose volume with distance, and have had their panning adjusted
    - Changed Cunning/Survival mastery from 1.1 to 1.0
    - Replaced Duality's projectile deflection chance with a much lower chance to avoid damage
    - Reduced the amount of critical chance from Selenelion
    - Reduced the damage of Spontaneous Combustion
    - Renamed the new version of Corona to Syzygy
    - Renamed the new version of Jumpgate to Astral Gate
    - Renamed the new version of Jumpgate: Teleport To to Ad Astra
    - Renamed the new version of Moonlight Ray to Lunar Ray
    - Renamed the new version of Searing Light to Solar Light
    - Renamed the new version of Shadow Blast to Shadow Burst
    - Renamed the new version of Starfall to Dark Star
    - Renamed the new version of Totality to Occultation
    - Renamed the new version of Twilight Surge to Twilight Pulse
    - Increased minimum pitch of Lunar Ray sounds
    - Increased minimum pitch of first Shadow Blast sound
    - Increased minimum pitch of first Solar Light sound
    - Increased volume of Occultation sound
  - Harbinger:
    - Bug fix: Particles for Channel Fire, Channel Cold, and Cyclone are no longer lost on save/load
    - Bug fix: Cyclone particles now disappear if it is completely unlearned
    - Added "HARBINGER_" to talents' internal names to reduce the chance of addon conflicts
    - Capped all talent radii at 10
    - Arc now attacks monsters in order of how many arc steps it took to reach them, with ties broken randomly
    - Arc now has a safeguard against stack overflows when attacking extremely long chains of monsters (chains shorter than 127 monsters are unaffected, so it can still hit over 16,000 monsters)
    - Reduced the effect of Chill
    - Adjusted scaling of Countershock's cooldown with talent level, nerfing it at talent level 2+
    - Reduced Cremate's heal by 70% but removed its once-per-turn restriction
    - Cremate no longer plays a sound
    - Increased Cyclone's damage by 50%
    - Made Electrical Disruption's cooldown scaling less extreme at low talent levels
    - Electrical Disruption now plays its sound at the user's location instead of the target's
    - Reduced the number of effects removed by Electrical Disruption
    - Halved Flashover damage.
    - Reduced Flashover radius (matches new Storm Conduit radius)
    - Foreshock's sound now has randomized speed
    - Reduced the amount of evasion given by Megathrust
    - Changed Mist's life regeneration to scale with talent level only (not mindpower), but increased its healing modifier bonus. This also fixes the snapshotting bug with the life regeneration
    - Reduced the amount of physical power given by Mountain Mover (now that weapon masteries give less)
    - Storm Conduit's radius now scales with talent level
    - Storm Conduit's sound now has randomized speed
    - Greatly reduced Storm Conduit damage, due to Cremate now being able to trigger it multiple times per turn
    - Reduced the effect of Suppressing Fire, especially at low talent levels
    - Vortex's sound now has randomized speed
    - Reduced the number of effects removed and wards given by Torrent
  - Lich:
    - Due to 1.6 inscription changes making undead MUCH less bad, this race had to be nerfed a lot.
    - Increased experience penalty from 0% to 20%
    - Removed stun immunity (farewell consistency with NPC liches)
    - Reduced life rating from 10 to 8
    - Absorb Essence now recovers steam
    - Ancient Knowledge's Infinite Dungeon hack revised to be monotonic (going from slightly below effective talent level 10 to slightly above it no longer makes the talent worse)
    - Reduced the crit shrug chance on the Lich talent by about 28%
    - Reduced the Cunning-based saves on the Lich talent by 1/3
  - Zephyr:
    - Bug fix: Recharge now uses callbackOnDealDamage, fixing e.g. 0 damage hits providing mana
    - No longer starts in Angolwen because Abashed Expanse is obnoxious
    - Self-targeting with Lightning Phase now gives Stormshield instead of Elemental Surge: Lightning (which was similar to Stormshield before 1.6), with a threshold of 0.01 and a small number of charges
    - Greatly reduced the flat damage reduction from Static Shield
    - Storm Infusion is now passive
    - Reduced Sylph's damage avoidance chance
    - No longer has Spell/Phantasm or modifies its talents; starts with Disperse Magic instead of Illuminate
    - No longer alters Chain Lightning or Thunderstorm
    - For consistency with vanilla, the Mobile Defense talent no longer applies to the Feather Wind defense bonus (only relevant in combination with other third-party addons)
    - The Storm Fury artifact no longer grants Storm Archery mastery


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PostPosted: Mon May 04, 2020 6:24 am 
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Wyrmic

Joined: Tue Jan 03, 2017 7:12 pm
Posts: 240
Oh hell yes. I recently went looking for your classes cause I was curious if Harbinger would hold up to 1.6 and was disappointed when I couldn't find them anywhere. I'll be back soon with feedback.

_________________
Let slip the toast of war.


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PostPosted: Tue May 05, 2020 6:13 pm 
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Uruivellas

Joined: Mon Sep 21, 2015 8:45 pm
Posts: 896
Location: Middle of Nowhere
death_note is a really bad variable name. I can't recall which talent it was for now, but I spent a long time routing around to figure out that was the place I had to look to find some useful information, like damage type.


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PostPosted: Sun Jun 14, 2020 6:16 pm 
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Uruivellas

Joined: Mon Jan 27, 2014 10:40 am
Posts: 715
Got this error leveling up the Lich's third racial talent. :(

Image


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PostPosted: Wed Jun 17, 2020 5:04 am 
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Wyrmic

Joined: Fri Sep 07, 2012 1:34 am
Posts: 268
That error means that you've somehow managed to learn a talent category that doesn't exist. Can you send me a save file?


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