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PostPosted: Wed Nov 20, 2019 2:21 am 
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Sher'Tul Godslayer

Joined: Thu Jan 23, 2003 8:13 pm
Posts: 1839
Location: A shallow water area south of Bree
v16a.1 has some changes in Talent Point Planner

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PostPosted: Fri Nov 22, 2019 2:23 am 
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Wayist

Joined: Sun Oct 23, 2016 10:08 pm
Posts: 19
Got a lua error that looks like it's related to this mod, but could also be because of another mod (i've got a bit, so there's always the chance something goes awry)

Code:
[target_simple AI]   140831   Yvakira the green mold   selecting NEW TARGET   5   32   6424   Sky Striker Raye
[use_tactical AI] === Action Selected:   140831   Yvakira the green mold   disable    talent:T_HP_DREAD_HOWL
[LOG]   Yvakira the green mold uses #{bold}##ORCHID#Dread Howl.#{normal}##LAST#
[LOG]   Ran for 2 turns (stop reason: detrimental status effect).
[LOG]   #F53CBE#Sky Striker Raye becomes terrified!
[LOG]   
Lua Error: /data/timed_effects/mental.lua:1114: attempt to perform arithmetic on field 'cooldownPower' (a nil value)
   At [C]:-1 __mul
   At /data/timed_effects/mental.lua:1114 long_desc
   At /mod/class/uiset/Minimalist.lua:1154 handleEffect
   At /mod/class/uiset/Minimalist.lua:1369 super_displayBuffs
   At ...addons/zomnibus/superload/mod/class/uiset/Minimalist.lua:244 displayBuffs
   At /mod/class/uiset/Minimalist.lua:2012 super_display
   At ...addons/zomnibus/superload/mod/class/uiset/Minimalist.lua:105 display
   At /mod/class/Game.lua:1900
FROM    /mod/addons/cults/superload/engine/dialogs/ShowErrorStack.lua   loading previous!
Lua Error: /data/timed_effects/mental.lua:1114: attempt to perform arithmetic on field 'cooldownPower' (a nil value)
   At [C]:-1 __mul
   At /data/timed_effects/mental.lua:1114 long_desc
   At /mod/class/uiset/Minimalist.lua:1154 handleEffect
   At /mod/class/uiset/Minimalist.lua:1369 super_displayBuffs
   At ...addons/zomnibus/superload/mod/class/uiset/Minimalist.lua:244 displayBuffs
   At /mod/class/uiset/Minimalist.lua:2012 super_display
   At ...addons/zomnibus/superload/mod/class/uiset/Minimalist.lua:105 display
   At /mod/class/Game.lua:1900


The class that uses Dread Howl (the ability that caused the error) is from the Verdant class pack, so I could try and change something there if need be. But after the ability got used, I got an error loop where my screen just went black repeatedly.


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PostPosted: Fri Nov 22, 2019 4:36 am 
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Sher'Tul Godslayer

Joined: Thu Jan 23, 2003 8:13 pm
Posts: 1839
Location: A shallow water area south of Bree
sepik121 wrote:
The class that uses Dread Howl (the ability that caused the error) is from the Verdant class pack, so I could try and change something there if need be. But after the ability got used, I got an error loop where my screen just went black repeatedly.

[sound F/X: source diving] This one is Verdant's doing, I'm afraid. The Terrified mental effect apparently changed pretty significantly from 1.5 to 1.6, and Verdant's Dread Howl talent is passing in the effect parameters that 1.5-era Terrified expected — notably not including the 'cooldownPower' parameter that 1.6-era Terrified needs. And since that's used in the effect description and the effect description is used in the buffs display, you get the massive display breakage that happens any time you break something in the UI (speaking from bitter experience here…).

TL/DR: Verdant needs to be updated for 1.6.x. We Apologize for the Inconvenience.™

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PostPosted: Fri Nov 22, 2019 10:56 pm 
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Wayist

Joined: Sun Oct 23, 2016 10:08 pm
Posts: 19
Not a problem then! I saw that the lua error came from both of these, so I will post that in the verdant thread too. Thanks for the quick update!


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PostPosted: Sat Nov 23, 2019 3:09 am 
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Sher'Tul Godslayer

Joined: Thu Jan 23, 2003 8:13 pm
Posts: 1839
Location: A shallow water area south of Bree
Pushing out v16a.2 with a small change to Enhanced Object Compare.

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PostPosted: Tue Dec 17, 2019 2:12 am 
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Sher'Tul Godslayer

Joined: Thu Jan 23, 2003 8:13 pm
Posts: 1839
Location: A shallow water area south of Bree
Pushing out v16a.3 for both, with fixes for Enhanced Object Compare (both) and Opt-in Adventurers Parties (ZOmnibus only).

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PostPosted: Thu Dec 19, 2019 10:11 am 
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Low Yeek

Joined: Sat Apr 27, 2019 12:15 pm
Posts: 5
Somehow the Juggle Hotkeys on Unwield UI options are not there...

"UI | Hotkey handling on unwield" and "UI | Remove hotkey on drop" .. can you check if it is just me or is it a bug?


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PostPosted: Fri Dec 20, 2019 12:37 am 
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Sher'Tul Godslayer

Joined: Thu Jan 23, 2003 8:13 pm
Posts: 1839
Location: A shallow water area south of Bree
phoenixred80 wrote:
Somehow the Juggle Hotkeys on Unwield UI options are not there...

"UI | Hotkey handling on unwield" and "UI | Remove hotkey on drop" .. can you check if it is just me or is it a bug?

[sound F/X: source diving] You're using ZOmnibus Lite? Yeah, turns out I forgot to load Juggle Hotkeys on Unwield's hooks file from within ZOmnibus Lite's hooks file. :oops: Fortunately, I also had an update for Enhanced Object Compare to push out, so those can go out as v16a.4 for both. We Apologize for the Inconvenience.™

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PostPosted: Fri Dec 20, 2019 11:28 am 
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Low Yeek

Joined: Sat Apr 27, 2019 12:15 pm
Posts: 5
Yes, I was using ZOmnibus Lite.. and as per the latest update "Your Add On is working perfectly!"


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PostPosted: Wed Jan 29, 2020 1:39 am 
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Sher'Tul Godslayer

Joined: Thu Jan 23, 2003 8:13 pm
Posts: 1839
Location: A shallow water area south of Bree
v16a.5 is a quickie update for both to take advantage of my new Menu Keys addon by adding shortcut keys to the game menu actions added by Go to Landmark and Savefile Notes.

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PostPosted: Fri Feb 07, 2020 3:30 am 
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Sher'Tul Godslayer

Joined: Thu Jan 23, 2003 8:13 pm
Posts: 1839
Location: A shallow water area south of Bree
v16a.3 includes some bug fixes in Talent Point Planner and a small feature addition in Go to Landmark.

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PostPosted: Sat Feb 29, 2020 9:11 pm 
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Sher'Tul Godslayer

Joined: Thu Jan 23, 2003 8:13 pm
Posts: 1839
Location: A shallow water area south of Bree
v16a.7 for both includes an update to Passive Cooldowns.

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PostPosted: Fri Mar 06, 2020 2:28 am 
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Sher'Tul Godslayer

Joined: Thu Jan 23, 2003 8:13 pm
Posts: 1839
Location: A shallow water area south of Bree
v16a.8 for both includes an update to Enhanced Object Compare.

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PostPosted: Wed Mar 11, 2020 3:41 am 
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Sher'Tul Godslayer

Joined: Thu Jan 23, 2003 8:13 pm
Posts: 1839
Location: A shallow water area south of Bree
And hot on the heels of that, v16a.9 for both includes more mecharachnid-related updates for Enhanced Object Compare and Enhanced Wield Replace.

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PostPosted: Tue Mar 17, 2020 1:42 am 
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Sher'Tul Godslayer

Joined: Thu Jan 23, 2003 8:13 pm
Posts: 1839
Location: A shallow water area south of Bree
Several changes in the v16a.10 update; ZOmnibus gets an update to Low Health Popup, and both get updates for Talent Point Planner and Inventory Sort Order.

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