[v1.3.0+] Das Blinkenlights

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Zizzo
Sher'Tul Godslayer
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[v1.3.0+] Das Blinkenlights

#1 Post by Zizzo »

It always kind of bugged me that the orbs in the Ruined Dungeon don't light up when you touch them, like doombringer pedestals do (not least because I'm never sure whether you have to start over when you touch one out of order… :oops: ). Fortunately that was an easy cosmetic tweak to make, in the form of my new Das Blinkenlights addon.

[Technical info:]

Code: Select all

Hooks:
  Zone:create [to modify the zone's touch_orb() method]
"Blessed are the yeeks, for they shall inherit Arda..."

Chronosplit
Archmage
Posts: 318
Joined: Fri Oct 09, 2015 2:27 pm

Re: [v1.3.0+] Das Blinkenlights

#2 Post by Chronosplit »

This happened when I used in Orb in the Ruined dungeon with the addon on:
Image

Zizzo
Sher'Tul Godslayer
Posts: 2521
Joined: Thu Jan 23, 2003 8:13 pm
Location: A shallow water area south of Bree
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Re: [v1.3.0+] Das Blinkenlights

#3 Post by Zizzo »

Chronosplit wrote:This happened when I used in Orb in the Ruined dungeon with the addon on:
[sound F/X: source diving][sound F/X: forehead repeatedly striking desk] Okay, I just made a horrible mess of that; not only did I create an inadvertent upvalue (the bugaboo of save/reload errors) by require()'ing engine.Map in the wrong place, I botched the display juggling for the orbs such that after a save/reload, they'd all be colored the same as whichever one you changed last. :? That should all be fixed in v1a, just pushed out. And if I've done this right, it should also patch up the orbs the next time you enter Ruined Dungeon (or immediately if you saved there); all the orbs will be reset to untouched, to make sure the fix takes. We Apologize for the Inconvenience.™ :oops:
"Blessed are the yeeks, for they shall inherit Arda..."

Zizzo
Sher'Tul Godslayer
Posts: 2521
Joined: Thu Jan 23, 2003 8:13 pm
Location: A shallow water area south of Bree
Contact:

Re: [v1.3.0+] Das Blinkenlights

#4 Post by Zizzo »

v1b is basically a compatibility release for the merge into ZOmnibus/Lite v16. I don't think it should be possible to have both enabled at once anymore, but just in case, we want to make sure both of them don't try to modify the Ruined Dungeon zone at once, as that would be Bad™.
"Blessed are the yeeks, for they shall inherit Arda..."

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