
[Technical info:]
Code: Select all
Hooks:
Zone:create [to modify the zone's touch_orb() method]
Moderator: Moderator
Code: Select all
Hooks:
Zone:create [to modify the zone's touch_orb() method]
[sound F/X: source diving] … [sound F/X: forehead repeatedly striking desk] Okay, I just made a horrible mess of that; not only did I create an inadvertent upvalue (the bugaboo of save/reload errors) by require()'ing engine.Map in the wrong place, I botched the display juggling for the orbs such that after a save/reload, they'd all be colored the same as whichever one you changed last.Chronosplit wrote:This happened when I used in Orb in the Ruined dungeon with the addon on: