Nevuk wrote:Tier-1 Short Circuit is generally negative game play impact if one uses it on higher difficulties.
The only exceptions might be rhaloren camp + heart of the gloom of the t1s on higher difficulties, none of the others are generally threatening on level 1/2. Though I guess it may occasionally be worth it to skip to floor 3, kill the boss, then go back and clear the higher floors on the difficulties with lots of hero mobs.
Yeah, I've just about convinced myself that with the advent of the "do you want to skip ahead?" dialog, Tier-1 Short Circuit Option is effectively a pure UI tweak: it includes a game option to turn itself off, and the practical effect of turning it on basically amounts to automating the act of always choosing "don't skip ahead" on that dialog.
Nevuk wrote:The prodigies one I think fewer would care about (as you could just google the prodigy in question if you aren't sure).
…? Prodigy requirements themselves are not spoilers; the game gives you that information freely. What Prodigious Progress does is show you how much progress you've made toward completing those requirements. So for instance, Cauterize requires you to have cast 1000 spells and taken 7500 fire damage; Prodigious Progress modifies the Cauterize requirement description to include how many spells you've cast and how much fire damage you've taken. [Which told me, for instance, that my Archmage needed to splash Fireflash on himself several times and my Gunslinger needed to spam her Phase Door rune for a while.]
And thinking further on the matter, I'm now starting to wonder whether Low Health Popup would need to be excluded. Judging from the
original thread that inspired it, some people would probably view it as "protection from not paying attention", and thereby materially game-affecting.