There's no such thing as "Madness Quality gear"ZyZ wrote:I mean, no offense, but saying that solipsist has low damage is absurd. You played it but you don't know what makes it tick.Cathbald wrote:I feel like their damage is too low for them to be fast, their mobility/defense too poor to get reckless, and their kit to clunky to be easy. I know some of it is subjective and the class just doesn't do it for me andbut apparently click very well with you but trying to ignore that i still can't put them higher than C tier. For example shadowblade is just plain better and while not easy it's not as bad as solip, doomed can reduce ennemy damage to 0 and shadows deal more damage than solip, rogue has lots of tools for massive damage/utility, corr/reaver are more straight forward and deal massive amounts of damage making them better imo (though they do hugely lack in mobility...).
1) Distortion explosion can crit. Afaik it's the only offensive talent in game that can double crit (base damage then explosion damage) thus with 150% crit power damage multiplier is x2.25 (not counting 1.5x modifier from explosion). Madness gear quality allows you consistently go to 300-450% crit power . 400% crit power = x16 damage multiplier. 500% crit power = x25 damage multiplier etc. Low tooltip damage is partially true only for <200% crit power / low crit chance characters.
2) Dreamscape can crit. All damage modifiers can be multiplied by crit power ie 100% phys damage is coverted to 400% phys damage. All different talent bonuses stack with dreamscape bonus thus 50k aoe distortion bolts are possible. Most boss / rare rank endgame have less than 70k life so dreamscape not only allows you to reset cooldowns but you can actually go for kill if mob has less hp than 1-2 full crit distortion bolts dmg
3) Many people mentioned it but i'll repeat it anyway. Windtouched Speed reduce talent cooldown by at least 1 turn and obviously you benefit from it the most when your core talents have low cooldown. With this prodigy mindsear becomes 1 turn cooldown, distortion bolts 2 turns cooldown. Add eye of the tigger and you will be able to cast BOTH mind sear and distortion bolt each turn every turn assuming you have enough global speed / mind speed to cast two talents each turn. Imho this is most offensive setup for solipsist. Run game in debug mode, set mindcrit to 100, crit power to 300 and see for yourself.
4) You can remove regeneration effect with distortion ravage
In general crit power synergize well with both defensive and offensive talents (resonance field, inner demons, dismissal, though forms etc) and imho is the most important thing to focus late game. Afaik when people create tier lists they focus on broken things like unstoppable, wall of stone, dot damage, hitting through walls etc. Im not sure why solipsist would be any different. It can face tank madness (like literally stand and wait for 1k tooltip freeze that is reduced to almost 0) and has enough damage single target and aoe damage to clear prides on madness. This is something that can't be said about fe oozemancer which struggle with every single rare with regeneration / healing.
I love when people just throw out numbers without understanding the system
theres no material tiers past 5, all that's going up is item level and power point pool, you're not gonna do much better. Not to mention the fact that Solip has NEVER won madness, what you're doing is only theorycrafting, while this list is based on players actually playing & winning the class. Only Possessor has won Madness so bringing it into discussion of this tier list is truly irrelevant. In insane which every player & class can win because it's actually balanced and meant to be completed. Solip is only a decent class with low damage. Looking at all the classes, at least it can be argued that Solip is better than Bulwark, Arcane Blade, Skirmisher, Archmage, Alchemist, Necromancer, Summoner, Reaver, Corruptor, and Gunslinger. Which makes them better than most