I just came out of "Briaghs Lair" down in the (SE) corner and there was a patrol in front me blocking me from the rest of the map. All i could do was backup into the corner and after roughly 10 turns it of course got up there and leisurely walked into me while i was cornered. Is it just me or are the orc patrols alot more aggressive too, alot less random?
But sweet, i started near the exit so i manage to sprint and get out.
I then go to head down and get out of that little dead-end and another orc patrol appears right in front of me, in front of Briaghs Lair.
Long story short same thing happens, only i'm not near the exit when i go into the combat map and get killed by a horde of orcs.
I lost 1 (could've and should've been 2) life(s) when there was absolutely nothing i could do about it. No counterplay, no strategy, no depth, no dying because i deserved it which is what usually happens and makes a game like this awesome.
Orc patrol in front of you in a dead end you were near for main story quest? You lose a life. Another spawns? Lose another one.
Wut?
And for what exactly? Is the idea behind them to kinda make the overworld interesting? Give it some sort of mechanic? So it's maybe not boring? Something with insanely high risk even though it has low reward? (some exp and rando items you can't even equip majority of the time)
I get those ideas but i'd like to ask does the overworld really need it? Does the overworld *have* to have something going on with it? With all the many dangerous places to enter, rares/elites/bosses waiting to destroy you, extra areas that are extra hard, does the overworld have to have some OP danger too? Does it really need some random tedious and meaningless busy work? Does that really enhance the game at all?
I don't think there is anything wrong with the overworld just being where you get around the world. A safe place, one of very few.
This is also coming from someone who just cleared that "overpowered multi hue wyrm" vault out (Nightmare, would have started higher but need to unlock first apparently) with a lvl 38 Rogue after having played the game for a week and coming across it (even getting up to it) for the first time. That was great, because although it seems OP, it was optional. You could run and never look back. Instead of having that vault thrown in front of your face 200 times throughout the game.
I also shouldn't even need to bother to explain the idea against the insanely high risk relatively low reward aspect of it.
I get needing to make it OP so you can't farm gear/exp, too, but then have no combat instead of broken combat that chases you around or even just make it completely optional. Again, you don't need busy work on the overworld, it was fine as is.
And isn't that what the whole "Farportal" thing is for?..
And apart from those i just don't get it. It just seems like a tedious mechanic that makes you take 10 times as long to get around on the world map, for no reason, with no benefit, that has nothing to do with skill or anything else.
Also many times i've had patrols where i need to go, so i've had to randomly go elswhere and skip a ton of turns making it take even more than 10 times as long.
What a great, strategically challenging, complex, rewarding and fulfilling mechanic....
Bit of a let-down after seeing the awesome job done with the rest of the game in terms of strategy challenge complexity rewards and general depth, especially the different classes.
Then this random, simple, broken, insta-gib tedious thing gets tacked on onto the open world out of left field that you have to repeatedly avoid and/or get insta-gibbed by every so often.
Wut?..
P.S i saw there was a mod to make overworld patrols optional but i usually like to play with no/minimal mods and no exploits (NPC drowning at the start of the game, really guys?
