Frequently Asked Questions:
Why not just turn down the quest when the escort appears?
*blink* …excuse me, have you
read the text for that option? "Go away; I do not care for the weak." At that point the game might as well go all out and add a puppy for the player to kick. Not to mention that taking that option automatically marks the quest as failed, with the delightful bonus description that "You abandoned the
<escort> to death." Two puppies
and that kitten that follows you into the fortress.
It's simple math, really: If I reject the quest, the escort dies and it's my fault. If I take the quest, there's still too high a risk that the escort will die due to my failure as a protector. If I eliminate the quest altogether, the escort doesn't die. The only winning move, as the saying goes, really is not to play.
You're not supposed to be able to save all the escorts anyway, you know.
Hence this addon, frankly — I mean, why would I
want to take a quest that I'm literally
meant to fail?
You can still get talents or talent trees from the escorts that don't die.
(shrug) Meh, not worth the risk. Besides, since those rewards aren't reliably obtainable anyway, I already have to play on the assumption that I'm not going to get any of them, so it's not really a loss.
Is this addon compatible with Escort Rescheduling?
Depends how you mean "compatible". This addon and the
Escort Rescheduling addon both modify the same data structure, and so will potentially step on each other if both are enabled. If I've done it right, this addon's modifications will take precedence, but I don't encourage counting on that. (For that matter, why are you enabling both addons at once anyway?)