Razakai wrote:
Iirc it's because Poison Storm scales very weirdly with spellpower. At 100SP (for example) you get weird stuff like 130% healing reduction, 80% talent failure etc. It's much higher than those usual debuffs are. And for worm the resist shred + damage amp means it works out to almost double damage taken overall. I don't think the intent is to make Corruptor much weaker, it's just those 2 talents scaling way higher than most. Compensating Corruptor in other areas could also be done though.
e: cause yeah I don't want to nerf Corruptor and have some time to make tweaks to their talents so if anyone can point out some noticeably weak stuff I can fix that. Preferably not stuff Reaver also gets though. Worm/Storm should still be good talents, even if they're weaker than they were before. Storm is (at 5/5) 33% numb, 33% talent fail, 50% healing reduction, and worm still gets the very large resist reduction.
Impending doom gives 100 % heal mod reduction, healing nexus prevents healing, heals you and can't be resisted, axe kick's concussion gives ONE HUNDRED (100) % talent failure chance etc....
Also it's 66 % chance to fail talents at 100 SP not 80 % not to mention that 100 SP isn't really that easy to achieve especially on the lower difficulties without sacrificing everything else. And if you do get 100 SP without try harding, then you probably can kill everything in a few hits anyways because you have great gear and great crit multi via just being a corruptor.
I agree that the numbers could be a bit lower at least on the numbing blight but in general making things scale with SP is good and well. The effects can be saved against anyways, am I right? Also wasn't Poison Storm precisely one of the talents that was just buffed in a somewhat recentish (in tome design terms) patch to not make it suck and to distinguish corruptor from reaver

?