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ToME: the Tales of Maj'Eyal • View topic - [v1.0.0-1.1.0+] ZOmnibus Addon Pack/ZOmnibus Lite

ToME: the Tales of Maj'Eyal

Everything about ToME
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PostPosted: Wed Aug 03, 2016 7:42 am 
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Archmage

Joined: Fri Oct 09, 2015 2:27 pm
Posts: 312
Awesome, just awesome!

No errors to report of anything clashing so far, after a few hours of play.


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PostPosted: Fri Aug 05, 2016 3:42 am 
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Archmage

Joined: Fri Oct 09, 2015 2:27 pm
Posts: 312
Hold on, I have a bug. I ran into this when accessing my vault to retrieve an item. I'm not entirely sure if ZOmnibus is causing this or not yet, however it is mentioned in the log.


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PostPosted: Sat Aug 06, 2016 8:14 pm 
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Sher'Tul Godslayer

Joined: Thu Jan 23, 2003 8:13 pm
Posts: 2004
Location: A shallow water area south of Bree

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PostPosted: Sun Aug 07, 2016 2:19 am 
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Archmage

Joined: Fri Oct 09, 2015 2:27 pm
Posts: 312
I think I actually figured out my bug. There was an artifact weapon in there from an addon I wasn't running at the time and I'm pretty sure that's what caused it.

EDIT: Yep, can confirm that was the problem.


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PostPosted: Mon Aug 15, 2016 4:31 am 
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Uruivellas

Joined: Mon Sep 21, 2015 8:45 pm
Posts: 958
Location: Middle of Nowhere
Here's an odd one for you: something in ZOmnibus is affecting edits made to chat options by another add-on.

To be specific, Odyssey of The Summoner changes the dialog options at the Last Hope weapon merchants. In the... we'll call it a campaign, as that's effectively what it is... you play as a (presumably humanoid) spirit trapped in the body of Wilder Summoner's summoned being. As such, you are not able to learn standard techniques for wielding weapons and armor, i.e. Combat Training. To this end, the dialog options for 'Avatars' (said spirits trapped in animal bodies) are altered when talking to the merchants in Last Hope. You can ask them about training, but they cannot teach you (i.e. there's a silly replacement dialog).

When playing OoTS with ZOmnibus enabled, something in ZOmnibus is adding the old chat options back for these merchants, while still leaving in the replacement options. Not only does this look silly, but there is a very good reason that Avatars should not be able to learn Combat Training: none of them wear armor, and none of them wield weapons (with one 'unconventional' exception). They have mechanics in place to make up for this, so the ability to gain Thick Skin as well is not something they should have, though the other talents are largely irrelevant.

I poked around a bit in ZOmnibus, but I couldn't figure out what the cause might be. I would suspect Store Wishlist (you know, 'cause stores) but I'm not really sure why this would be affecting the chat options. OoTS is still very much in development, and the author has a lot on their plate with chasing down their own bugs and releasing more content. I have been using ZOmnibus nearly as long as I have been playing ToME, but I decided it would best to turn it off while playing OoTS after I realized it was the cause of this behavior and couldn't be sure what else it might be affecting. Since this is essentially an early testing release, I want my runs to be as 'clean' as possible and have limited the other add ons I use down to strictly QoL. ZOmnibus was most of my QoL, though, so now I'm down to just Faster RRE.

I understand that this is an inter-add-on conflict and might not be something that you can address, but I figured there's no harm in asking. OoTS is probably one of the only add-ons that modify these chats, but I assume you'd like ZOmnibus to avoid conflicts such as this, if at all possible. As OoTS is quite literally replacing the old dialog choices (as far as I can tell; their code is a bit more sophisticated than anything I could manage), it just seems really odd the the old dialog options are somehow getting worked back in. Anyway, thanks for your time. Cheers!

(P.S. If this is something you can look into, these modifications are handled in OoTS by the file chat_modify in the data directory, at line 480 (using a few functions defined at the top of the file). Unfortunately, that's about as much help as I can be :? )


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PostPosted: Tue Aug 16, 2016 1:16 am 
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Sher'Tul Godslayer

Joined: Thu Jan 23, 2003 8:13 pm
Posts: 2004
Location: A shallow water area south of Bree

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PostPosted: Tue Aug 16, 2016 1:41 am 
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Uruivellas

Joined: Mon Sep 21, 2015 8:45 pm
Posts: 958
Location: Middle of Nowhere
:D I knew you would be able to pinpoint the problem in no time.

Thanks for looking into it! I really appreciate all the work you do to improve the quality of life in Eyal :mrgreen:


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PostPosted: Wed Aug 17, 2016 12:57 am 
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Sher'Tul Godslayer

Joined: Thu Jan 23, 2003 8:13 pm
Posts: 2004
Location: A shallow water area south of Bree

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PostPosted: Wed Aug 17, 2016 4:24 am 
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Uruivellas

Joined: Mon Sep 21, 2015 8:45 pm
Posts: 958
Location: Middle of Nowhere


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PostPosted: Thu Aug 18, 2016 1:12 am 
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Uruivellas

Joined: Mon Sep 21, 2015 8:45 pm
Posts: 958
Location: Middle of Nowhere
I can confirm that the update did the trick. ZOmnibus will no longer add the dialog options for Combat or Staff training back into OoTS.

Thanks again, Zizzo :D


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PostPosted: Sun Sep 04, 2016 3:13 am 
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Sher'Tul Godslayer

Joined: Thu Jan 23, 2003 8:13 pm
Posts: 2004
Location: A shallow water area south of Bree

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PostPosted: Sun Sep 11, 2016 11:00 pm 
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Sher'Tul Godslayer

Joined: Thu Jan 23, 2003 8:13 pm
Posts: 2004
Location: A shallow water area south of Bree
Pushing out v15b, with .

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PostPosted: Thu Sep 29, 2016 1:40 am 
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Sher'Tul Godslayer

Joined: Thu Jan 23, 2003 8:13 pm
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Location: A shallow water area south of Bree
Pushing out v15c, with a .

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PostPosted: Tue Oct 25, 2016 10:21 pm 
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Sher'Tul Godslayer

Joined: Thu Jan 23, 2003 8:13 pm
Posts: 2004
Location: A shallow water area south of Bree
Pushing out bugfix release 15c.1, with small fixes to and .

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PostPosted: Fri Oct 28, 2016 3:59 pm 
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Wayist

Joined: Tue May 14, 2013 4:55 am
Posts: 17
Zizzo,

What are the required commands to manipulate the Restart Sustains portion of this addon?


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