I am trying the new Rogue (trying Skeleton).
https://te4.org/characters/66232/tome/b ... 9e04507653 currently lvl 15
My thinking is that if you are going for stealth/daggers that you want (Basics, I think, I am still trying to figure it all out). I am not giving + on everything because I don't know what scales well.
Stealth 5/2/1/1 (so far I think you only need 1 in soothing darkness, since that gives you reasonable stamina/health regen, but maybe you should play this more aggressively)
Duelist 2/1/1/1 (you are using 2 daggers, and being able to press a button to give status ailment is good)
Artifice 3/1/1/3 (lvl 10) (I got Artifice for the utility and because the most important thing is to have 'saves', especially pre lvl-20. I got Rogue's Brew first since it gives me a nice heal and status removal, smokescreen as the second, and I am not sure what as the third (probably grappling hook) Mastery really improves everything and depending on scaling might need to be 5)
Dual Techniques 1/1/1/1 (I think you get them all)
Poisons 1/2/2/1 ( I think that you want at least 1/2/x/x to deal with groups of enemies and the additional 1/2/2/1 just improves your poisons enormously at small cost)
Lethality 1/1/1/1 (I think you get them all)
Throwing Knives 1/1/1/0 (I don't think you need to make them awesome, but you want to have the extra range attack and 1/1/1/0 instead of 1/0/0/0 for the status ailments and second range attack)
Assassinate 1/1/1/1 (lvl 20)
3+4+6+4+8+5+13+4 = 47 so that doesn't get me all the way to 50
Skeleton 5/5/5/5 (initially something like 1/3/2/5 or something like that)
Combat Training 5/0/5/1/0/5 (I probably didn't need the accuracy, Light Armor and Dagger Mastery are good... max ASAP)
Mobility 1/1/1/1 (you probably want more)
Survival 1/1/1/1 (that last one is really nice, overall a much better tree)
20 + 16 +4 + 4 = 44 so near the top... scoundrel seems nice but I am not sure it is necessary with the extra points that can be put into survival and mobility... same with escorts
JM