[1.4.4] Eternal Darkness - A Full Necromancer Rework v2.21

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Einzbern
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Re: [1.3.1] Eternal Darkness - A Full Necromancer Rework v2.

#181 Post by Einzbern »

Started putting points into Minion Mastery and it seems all the new undead also have an absurd amount of negative life.

Found another bug, although I'm not sure if it has to do with Eternal Darkness or something else. An LUA error pops up when I try to look at a lich's talents:|
http://puu.sh/kQ598/824d4fb254.png

Faeryan
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Re: [1.3.1] Eternal Darkness - A Full Necromancer Rework v2.

#182 Post by Faeryan »

I stopped reading after the point where it says Animus Hoarder gives souls on minion death.
That means Insta download for me.

The vanilla Necro is awful against bosses and tough singular fights. Necromancy+ had that effect as well but I didnt like how it switched some of the talents into different trees.

Will give this a shot once I have time.
Stronk is a potent combatant with a terrifying appearance.

Razakai
Uruivellas
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Joined: Tue May 14, 2013 3:45 pm

Re: [1.3.1] Eternal Darkness - A Full Necromancer Rework v2.

#183 Post by Razakai »

This addon hasn't been completely abandoned. Work and other Tome stuff means I haven't had time, but I'll continue to support this with bugfixes and the like, and should get time to look at the outstanding issues this weekend.

Razakai
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Re: [1.3.1] Eternal Darkness - A Full Necromancer Rework v2.

#184 Post by Razakai »

http://te4.org/node/5529

WARNING - WILL BREAK CURRENT SAVES

v2.17

- Should now be compatible with Deathknight
- Improved code compatibility in general via less superloads
- Fixed a display bug with Lich talents
- Surge of Undeath no longer grants extreme amounts of die_at


Let me know if it's still not playing well with Deathknight or other mods. Need to fix Deathknight next, hopefully will have time to do that tomorrow.

astralInferno
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Re: [1.3.1] Eternal Darkness - A Full Necromancer Rework v2.

#185 Post by astralInferno »

So, since you updated everything, I started working on a patch addon that combines the changes from Eternal Darkness and Necromancy+ (and Deathknight.)
I have most of it working, but how/where did you define the default dark empathy thing? (Also, a lot of the minions don't seem to have Blighted Summoning talents defined, unless I'm missing something. Which is possible.)

Razakai
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Re: [1.3.1] Eternal Darkness - A Full Necromancer Rework v2.

#186 Post by Razakai »

Been a while since I looked at the code, but I think it's this bit in the hooks:

Code: Select all

	if data.src and data.src:getEntityKind() == "actor" and data.src.summoner and data.src.necrotic_minion and target.summoner and type ~= DamageType.RETCH then
		if target.summoner == data.src.summoner then
			data.dam = 0
		end
	end
Looking at it now there's prob a better way of doing that but oh well, it works.

And yes, you might be correct, it looks like only skeletons have their talent set. Will look into that, might have just incorrectly copied the code.

astralInferno
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Re: [1.3.1] Eternal Darkness - A Full Necromancer Rework v2.

#187 Post by astralInferno »

Hmm. I can't see a reason why necromancy would be overwriting that.
...aha, inter-minion damage is based on the necrotic_minion_be_nice value, which is being overwritten with dark empathy*0.2, so that part's solved...

Edit: The River of Souls sound effect gets reeeeaaaally annoying after a while. Also I think I found a bug that isn't my fault; a rare with Black Tentacles bought up an error on line 2435 when it tried to call global checkMaxSummon.

Wolfred
Low Yeek
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Re: [1.3.1] Eternal Darkness - A Full Necromancer Rework v2.

#188 Post by Wolfred »

Here's the lua with Black Tentacles.

Lua Error: /data-eternaldarkness/talents/spells.lua:2435: attempt to call global 'checkMaxSummon' (a nil value)
At [C]:-1 checkMaxSummon
At /data-eternaldarkness/talents/spells.lua:2435 spawn
At /data-eternaldarkness/damage_types.lua:146 projector
At /engine/Map.lua:1211 processEffects
At /mod/class/Game.lua:1440 onTurn
At /engine/GameEnergyBased.lua:88 tick
At /engine/GameTurnBased.lua:46 tick
At /mod/class/Game.lua:1255

Razakai
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Re: [1.3.1] Eternal Darkness - A Full Necromancer Rework v2.

#189 Post by Razakai »

Wolfred wrote:Here's the lua with Black Tentacles.

Lua Error: /data-eternaldarkness/talents/spells.lua:2435: attempt to call global 'checkMaxSummon' (a nil value)
At [C]:-1 checkMaxSummon
At /data-eternaldarkness/talents/spells.lua:2435 spawn
At /data-eternaldarkness/damage_types.lua:146 projector
At /engine/Map.lua:1211 processEffects
At /mod/class/Game.lua:1440 onTurn
At /engine/GameEnergyBased.lua:88 tick
At /engine/GameTurnBased.lua:46 tick
At /mod/class/Game.lua:1255
Fixed in latest version, just uploaded.

Chronosplit
Archmage
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Joined: Fri Oct 09, 2015 2:27 pm

Re: [1.3.1] Eternal Darkness - A Full Necromancer Rework v2.

#190 Post by Chronosplit »

With Eternal Darkness I get a Lua error in 1.4.0 upon starting a new game, before I make a character.

Screenshot

Razakai
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Re: [1.3.1] Eternal Darkness - A Full Necromancer Rework v2.

#191 Post by Razakai »

I'll look at that soon then. Probably something in the Darkstaff code.

Razakai
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Re: [1.3.1] Eternal Darkness - A Full Necromancer Rework v2.

#192 Post by Razakai »

New version, v2.19! Should work with v1.4.1, let me know if you see anything odd.

Thexare
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Re: [1.4.1] Eternal Darkness - A Full Necromancer Rework v2.

#193 Post by Thexare »

It's disabling my online profile, specifically citing this mod. To be exact, "due to invalid addon hash (tome-eternaldarkness-1.4.1)." So that seems odd.

Razakai
Uruivellas
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Re: [1.4.1] Eternal Darkness - A Full Necromancer Rework v2.

#194 Post by Razakai »

Thexare wrote:It's disabling my online profile, specifically citing this mod. To be exact, "due to invalid addon hash (tome-eternaldarkness-1.4.1)." So that seems odd.
Definitely counts as odd. Will check and see if I get the same error.

Hellcommander
Archmage
Posts: 362
Joined: Tue Nov 09, 2010 7:43 pm

Re: [1.4.1] Eternal Darkness - A Full Necromancer Rework v2.

#195 Post by Hellcommander »

Happened to me to when i exited the game and reloaded character (happened before at character gen).

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