We just need to hit DarkGod's head enough so that he stops wanting to make underwater levels.
Problem solved.

Moderator: Moderator
Well, on the basis of the preceding, the new water-breathing item in v2, just pushed out, is the Heart of Rel [aka a pallete-swapped Goedelath Rock,Zizzo wrote:[...] but it sounds like people think that the solution for Yeeks should not last past Rel. That would be slightly trickier. Maybe I could hijack the Tunnel to Maj'Eyal zone change to take back our special item when the player leaves the island? I'd probably want to make our water-breathing item an artifact with suitable lore and backstory in that case.
Crap, did I miss this? I'll investigate. /data/general/objects/egos/staves.lua isn't a file this addon touches, though, so I don't think I'm causing this...astralInferno wrote:I just got an error which may or may not be anything to do with this. Posting it here since this addon comes up in the lua error. [...]
Hmm, are you checking for all four? Because you should be getting all four. Specifically, if you have the latest version and the stores haven't rolled yet, the Lost Merchant shop should be selling cured leather armor of the deep, a rough leather cap of the depths, a rough leather belt of unlife, and a steel amulet of the fish.astralInferno wrote:One thing of note, iirc the merchant /always/ gets an amulet of the fish (and never one of the other waterbreathers), or did last time I had the mod active. It might be that it was just a fluke, but...
As it turns out, all the store stock survived the 1.4.2 changes... except the amulet of the fish. This, of course, could not stand.Zizzo wrote:[And I just noticed that 1.4.2 is out, and the release notes mention changing back the town changes from 1.4.0 that I was accommodating in this release. Which means I'd better go check whether this still works...]