Atarlost wrote:
There aren't enough category points to really unlock both trees or enough class points to invest in both.
You may see something like investing a bit to get cleave and death dance, but I don't expect them to displace shalore for this class unless they have a crit rate booster. Not being limited to short staves would make the shield and staff build viable, but otherwise I don't expect them to really change anything.
I am playing one now and having a great time - Normal RL, just went East.
It is a very different build. I rely less on magical damage trees and play him more as a pure melee tank. Taking points out of fancy stuff like weapon of light frees up class points, so that you have enough to go by.
The best thing about Ogre Sun Paladin is that you can use Counterstrike and Assault while wielding a two-hander (like, say, legacy of the Naloren). This lets you outdamage bulwarks and berserkers. And the tools that a paladin has available for surviving (retribution, second life, chants) are better than unstoppable (at least they are on Normal). Having a huge pool of HP helps too.
Combined, that makes this the ultimate brute melee tank, lots of fun. You hit like a truck and you're incredibly tough. Maybe I will write a new guide.