So, I have no idea.

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This might have been invalidated by a change since the last update - if you are using an infusion other than fire, commanding your staff to fire will cause a massive decrease in bomb damage.Darkmere wrote:Staff Command lets you change the damage type that Channel Staff uses. Usually you'll want to leave it at fire to take advantage of your infusion, but if you aren't doing much damage or are facing a lot of one type of enemy, changing damage to their weakness can save you a lot of hassle.
Can you explain in detail? I do not quite understand.velk wrote:This might have been invalidated by a change since the last update - if you are using an infusion other than fire, commanding your staff to fire will cause a massive decrease in bomb damage.
If you are using an acid infusion, and you command staff to acid, it will give a significant bonus to acid damage, which makes your bombs much stronger. If you command it to fire instead, you'll lose that bonus.Robsoie wrote:Can you explain in detail? I do not quite understand.
If you are using acid, and your staff command - fire, then bomb dmg is low?
Then take Blighted Summoning and give your golem two short staves with the broken Magewarrior ego.Mewtarthio wrote:The downside, of course, is that you've spent two generics, an alchemist quest Elixir, the Wyrm Bile, and 1250 gold's worth of gems that don't even count towards Fortress Energy to improve your golem's bump attack. But hey, you asked for a staff-specialized golem.