Wow! Grats on getting so far!
overtrix wrote:
Anything which introduces variety will be good, presenting reasons to persevere long enough in the ID with native characters or winners from the main campaign. Enemies with about fifty talents all at Level 30+ are a joy which should be shared - amongst which "Unstoppable" is big fun
Variety is obviously an issue and I've been adding things like major events and some level variation to break up the routine. More is on the way. For the next release, I've tweaked the number of bonus talents random bosses get and nerfed the high end of Unstoppable, mostly because it's really annoying to have to wait 20 turns for it to wear off a boss with 0 life.
overtrix wrote:
It's unavoidably a bit of a plod because (a) there become plenty things which can murder you the moment you give them LoS, especially melee types, which with (b) the new symmetry of LoS meant that Arcane Eye + Fireflash was increasingly the sole recipe, and (c) losing your sustains is really serious, in particular going anywhere near a Champion of Whotsit sees them blinking out quickly. Many claps to those who tackle it in proper roguelike fashion.
The amount of plod vs. challenge is a difficult balance. Cakewalks are boring too. Infinite 500 is designed to extend the well-balanced Maj'Eyal campaign to high levels while gradually increasing the difficulty. You have to be careful because you're not safe. To get deep into the I.D. requires character planning from low levels. Those talent categories escorts offer you become very valuable when you get enough talent points to invest in them. Telepathy is really useful for finding and keeping track of dangerous enemies, and summons/pets, either from artifacts or talents like the cursed-aura/corruption-hex trees are great for distracting some enemies long enough to take a few safe shots at them.
Have you tried my tooltip addon?
http://te4.org/games/addons/tome/plenum ... splay-tomeIt allows you to see a lot of important info from the character inspection screen in the tooltips. I designed it specifically to speed up play by helping you identify dangerous NPCs quickly.