Quote:
I know that you can activate Arcane Combat twice, if you're dual-wielding or via Greater Weapon Focus, so can it activate on every attack in a round?
Flexible Combat can activate once per overall "attack". Dualwielding is two actions in one "attack", so it'll activate once per double swing there. Otherwise, yes, it can activate on GWF hits and normal attacks in the same round.
Quote:
Also, if you're wielding a single weapon, but have have Flexible Combat, will that count as having two weapons for Arcane Combat?
It will not count as two weapons, no.
Quote:
And Flexible Combat can activate on every attack, right? If you went Full-Adventurer and got Flurry onto this, could you attack 6 times and get 6 spellcasts and 6 Arcane Destruction procs? (The phrase "Shun Goku Satsu" is coming to mind...)
Flurry could activate six spellcasts, six arcane destruction procs, and three Flexible Combat procs for three more of each, yes.
Quote:
And finally, how does unarmed combat work on someone that isn't a brawler? Would the Arcane Might prodigy give a 50% magic coefficient to an unarmed attack if you're not a brawler?
Yes. However, do note that your weapon is unequipped temporarily for purposes of Flexible Combat, and I think this means that any Physical Power bonuses associated with what weapon you have equipped will be lost for that swing, unless you have the actual Unarmed Combat physical power boosts that Brawler gains. (Casual observation supports this I think.)
So it does way less damage than you'd think, on base, even with Arcane Might.
There was a build done that was able to proc around 15k worth of damage in one Flurry with a highly optimized dualwield build. The downside is, unless you're really good, you'll
probably die getting it off the ground, but oh well(It's a terrible earlygame setup with little synergy or kick until higher levels.). With Adventurers, though...yeah, you can make some insanely good damage setups.