High enough level rush + energy absorption(?) = death

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porkzar
Yeek
Posts: 13
Joined: Sun Dec 04, 2011 7:25 pm

High enough level rush + energy absorption(?) = death

#1 Post by porkzar »

I had the run of my life going on as a paradox mage on insane, then decided to start with the backup guardians and went to slaughter Lithfengel.

Everything was going fine and he was at around 10% hp, then I decided to use energy absorption just for the heck of it, seeing the fight had been really easy this far. After that things went south, once he got out of stun, he rushed me and I literally watched the life being drained out of my body. As you can see from the Last messages part here http://te4.org/characters/5521/tome/12e ... 64aa5ed9b6 ,he rushed me like 8 times in row and I succumbed (had all shields and other defensive cooldowns ready if something goes wrong).

I presume that his 16 or so lvl rush with -4 cd + the extra turns from EA caused him to spam it till I died. I wonder if it is possible to restore fallen characters? I'd really love to see how far I would've made it with this char. Sucks big time to die to a bug like that :(

Pork over and out

edge2054
Retired Ninja
Posts: 3756
Joined: Fri May 28, 2010 4:38 pm

Re: High enough level rush + energy absorption(?) = death

#2 Post by edge2054 »

That's nasty, but it's not a bug as far as I can tell.

He caught you in a Mortal Terror cycle. None of those log messages say, Lithfengel rushes out and that NPC has Mortal Terror at rank 5 to 8 depending on his level.

porkzar
Yeek
Posts: 13
Joined: Sun Dec 04, 2011 7:25 pm

Re: High enough level rush + energy absorption(?) = death

#3 Post by porkzar »

You're absolutely correct, my bad. He must have had something like 16lvl mortal terror seeing the 100% increase on insane plus his ~90lvl. Seems I missed that part from the combat log (who knows how). From now on I'll never let mobs with mortal terror rush me again :(

Would be sweet to have some kind of diminishing returns on the deadliest debuffs, say you get stunned/confused/dazed and a new similar debuff is applied before the old one runs out -> 50% duration for the next one -> 25% on 3rd -> 10% on 4th and finally brief immunity on fifth.

marvalis
Uruivellas
Posts: 683
Joined: Sun Sep 05, 2010 5:11 am

Re: High enough level rush + energy absorption(?) = death

#4 Post by marvalis »

You probably mean diminishing returns for effects,
as discussed here:

http://forums.te4.org/viewtopic.php?f=39&t=28705

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