ToME: the Tales of Maj'Eyal

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PostPosted: Fri Apr 29, 2011 8:58 pm 
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Perspiring Physicist

Joined: Tue Jul 13, 2010 2:53 pm
Posts: 1332
Postman's report of the paradoxology paradox mage not controlling its paradox level is because it has no talents to do so. I suggest adding Static History to the learned talents, and potentially reducing the Static History cooldown.

I think equilibrium and paradox based talents should probably be modified to have their weights reduced as the fail rate increases, thus allowing other talents to gain preference over them. For example:

Code:
newTalent{
   name = "Gravity Spike",
...
   tactical = { ATTACKAREA = function(self, t)
                             local _, failure_chance = self:paradoxFailChance()
                             return 2 * (1 - failure_chance / 100)
                         end,
                         DISABLE = function(self, t)
                             local _, failure_chance = self:paradoxFailChance()
                             return 2 * (1 - failure_chance / 100)
                         end
                        },
...

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