It's been silent in here for a while, so I should probably explain what's happening right now...Currently,
I am making preparations for the Stone Golem release. I COULD just release this in a short period, but I don't feel like I could make it as awesome as I want it to be. To give you an idea of a few of the features I've been wanting to implement...
Quote:
- A talent tree called "Concoctions", which allows you to expend Ingredients you've gathered to create unique "tonics", "salves", or "brews". This is perhaps more appropriate for the "Alchemist" class-- But that is precisely why I intended to have it taught by a "special tutor" I've been meaning to insert into the world at some point. Perhaps maybe even given its own add-on...
- Some special stuff concerning the Tinkerer's hideout when you rescue them as an escort.
I won't say too much about where and what this all might entail...
- There is going to be a "special" interaction if you somehow manage to become both "blighted" and "antimagic" at the same time...
- Zigur will actually become a friendly and accessible place for Avatars-- Given you meet "certain conditions"...
- "Myths"... What are they? Where did they come from? WHO are they...? I want to flesh these details out because
it is actually a major point in the "Therianthropy" plot (yes, even The Summoner is somewhat involved in their existence-- Hence why he seems to know their names).
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The Summoner will be mortal: How would the story change if he were to, by some misfortune... Perish?- MUCH, much more...
For now, these are all mostly teasers, and it will require a bit of time to complete these. I consider all of these as "the final stages" of the plot, whereas our recent time together has been the 2nd stage, and very early on was the 1st stage. The truth will be unveiled--
And I will finally be able to get some sleep at night... 
As I always say: Bear with me-- It'll be good.
Edit: Oh, I should also mention most of these features are already mostly done. It won't take THAT long!