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[v1.3.0+] Passive Cooldowns http://forums.te4.org/viewtopic.php?f=50&t=46316 |
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Author: | Zizzo [ Tue Apr 19, 2016 3:27 am ] |
Post subject: | [v1.3.0+] Passive Cooldowns |
Author: | Zizzo [ Tue Apr 19, 2016 3:29 am ] |
Post subject: | Re: [v1.3.0+] Passive Cooldowns |
Author: | Micbran [ Tue Apr 19, 2016 3:58 am ] |
Post subject: | Re: [v1.3.0+] Passive Cooldowns |
I suppose you could put Vitality up there. |
Author: | Zizzo [ Wed Apr 20, 2016 1:45 am ] |
Post subject: | Re: [v1.3.0+] Passive Cooldowns |
Author: | Zizzo [ Wed Jul 20, 2016 12:11 am ] |
Post subject: | Re: [v1.3.0+] Passive Cooldowns |
So I just discovered that Embers' Embedded Restoration Systems talent might actually be suitable for tracking by this addon: it's sustained rather than passive, but it does have a trigger with a cooldown while it's active (in fact, before the difference occurred to me, I was surprised not to see a cooldown tracker for it). I'm working on the necessary code changes to cover this talent; before I push that out as a new release, though, are there any other talents with similar behavior that I should be handling similarly? |
Author: | Zizzo [ Sat Jul 23, 2016 10:16 pm ] |
Post subject: | Re: [v1.3.0+] Passive Cooldowns |
Well, no answer, so I'll go ahead and push out v1b with support for Embers' Embedded Restoration Systems. Note that this involves some internal rearragements to add support for showing trigger cooldowns for sustained talents; if you're an addon developer and you'd like this addon to show a trigger cooldown marker for your sustained (or passive) talents, I've added on how to set that up. |
Author: | Zizzo [ Wed Aug 03, 2016 1:37 am ] |
Post subject: | Re: [v1.3.0+] Passive Cooldowns |
v1c is mostly a compatibility release with ZOmnibus v15; it also adds a new game option "Passive cooldown trackers", to turn the trackers on or off [this is mostly for ZOmnibus users who want all the other parts of ZOmnibus but don't like this bit ![]() ![]() |
Author: | Zizzo [ Wed May 30, 2018 1:18 am ] |
Post subject: | Re: [v1.3.0+] Passive Cooldowns |
So it's been brought to my attention that Forbidden Cults adds some new talents that could benefit from a passive trigger cooldown tracker. So far I've found Fuel Pain, Inner Tentacles and Unravel Existence; any more I've missed before I push out a release to cover these? |
Author: | Zizzo [ Thu May 31, 2018 3:12 am ] |
Post subject: | Re: [v1.3.0+] Passive Cooldowns |
Okay, no other takers, so that's going out as v1d. |
Author: | Velorien [ Thu May 31, 2018 7:57 am ] |
Post subject: | Re: [v1.3.0+] Passive Cooldowns |
Would Severed Threads from Chronophage be another one? |
Author: | Zizzo [ Fri Jun 01, 2018 1:41 am ] |
Post subject: | Re: [v1.3.0+] Passive Cooldowns |
Author: | Velorien [ Fri Jun 01, 2018 6:09 am ] |
Post subject: | Re: [v1.3.0+] Passive Cooldowns |
Unfortunately, I don't have anyone with Chronophage handy--it's a category I leave for late in my build and most of my characters don't make it that far. Edit: Tried making a cultist in debug mode. You're right, there is no 15 turn cooldown. The ability doesn't have a cooldown indicator when placed on the toolbar, and can trigger multiple times in quick succession. I can only assume that it's a bug. |
Author: | Zizzo [ Sat Jun 02, 2018 2:25 am ] |
Post subject: | Re: [v1.3.0+] Passive Cooldowns |
Author: | Zizzo [ Mon Apr 01, 2019 1:41 am ] |
Post subject: | Re: [v1.3.0+] Passive Cooldowns |
Author: | Velorien [ Mon Apr 01, 2019 8:20 am ] |
Post subject: | Re: [v1.3.0+] Passive Cooldowns |
Thank you! |
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