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ToME: the Tales of Maj'Eyal • View topic - [v1.3.0+] Passive Cooldowns

ToME: the Tales of Maj'Eyal

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PostPosted: Thu Apr 04, 2019 10:49 pm 
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Sher'Tul Godslayer

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Location: A shallow water area south of Bree
Well, that was embarrassing… :oops: Pushing out v2a to fix a .

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PostPosted: Fri Oct 25, 2019 12:11 am 
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Sher'Tul Godslayer

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The Elemental Surge and Endless Woes prodigies gained complex multi-variate "cooldowns" in 1.6, and v3 makes an effort to display as many of them as will fit.

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PostPosted: Sat Nov 09, 2019 1:40 am 
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Sher'Tul Godslayer

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PostPosted: Sat Feb 29, 2020 9:10 pm 
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Sher'Tul Godslayer

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Found a few more talents that we should be tracking, namely Enhanced Munitions, Bullseye and Garrote; those are covered in v3a.1. (Bullseye isn't currently showing up, but I think that's a ; we'll leave in the handling, so it should start working automatically when that's fixed.)

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PostPosted: Sun Mar 29, 2020 10:53 pm 
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Sher'Tul Godslayer

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So I kept wondering why my Annihilator's Grenade Launcher wasn't working, and then I discovered, "oh, it has a passive cooldown". :oops: In particular, v3a.2 adds passive cooldown trackers for some Annihilator-related talents, namely Grenade Launcher, Reactive Armor and Automated Repair System. We Apologize for the Omission.™

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PostPosted: Fri Oct 30, 2020 3:09 am 
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Sher'Tul Godslayer

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Phantasmal Shield gains a passive cooldown in 1.7, so v3a.3 adds a tracker for it, in addition to the usual localization support.

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PostPosted: Wed Dec 09, 2020 2:17 am 
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Sher'Tul Godslayer

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Inspired by my , it occurred to me that if a talent is passive and is cooling down, we ought to show a tracker for it whether or not it's flagged as having a passive cooldown. That's going out as v3b, and with luck will future-proof us against future passive talents with cooldown triggers. We also expand our like Phantasmal Shield, allowing passive talents to hook into it as well if they use their own cooldown counters.

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PostPosted: Mon Dec 14, 2020 7:18 am 
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Uruivellas

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do you have the Cunning/Artifice sub-talent Hidden Blades in here? :)


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PostPosted: Tue Dec 15, 2020 2:11 am 
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