hollower wrote:
And there should probably be a limit on the number of creatures you can hold before they start being excreted automatically
My suspicion is that people would be very displeased with this.
hollower wrote:
I did encounter a funny bug when I regurgitated a gwelgoroth from the Derth attack. When it died I got the "cool hero" achievement and the end dialog for clearing the town. I haven't tried but I suspect this could happen with other things, like regurgitate Ben and get the curse lifter dialog when he dies. Obviously most people are going to digest bosses -- I'd consider making that automatic.
I don't think I can fix this bug. That would probably entail removing those triggers, which I assume are set on the specific enemies. And I don't like the idea of automatic digestion.
Frumple wrote:
So, uh. Digestion gained golem is weird? Got it at level 18. Golem is level 18 with -6 stat points,
20 class points,
14 generic points,
and a free category point. I rather think this isn't quite working as intended

Learning golemancy is probably OP anyway. I'll disable it.
Frumple wrote:
Also, golems have a talent called armor configuration? Apparently? Not sure if this is a glutton issue or base game, or maybe one of the other addons I forgot to turn off, but at tlvl 1 it's giving me -3 armor (that is, a penalty of three), -10% armor hardiness, and increase my chance to get critted by 4%. Little strange.
Armour Configuration and Self-Destruct can no longer be learned in 0.0.7.
Frumple wrote:
E: And, uh. Is regurgitate supposed to damage the player? I guess so, since the range increases with tlvl, too...
Yes, that's intended.
Frumple wrote:
E2: Something not mentioned in the regurgitate/devour/regurgitate loop noted earlier in the thread: The stat scaling keeps stacking. Though they do, fortunately, respect the 100 point cap on base stats (though... I wonder if that's true in the infinite dungeon...). I'm currently looking at a regurgitate recursion golem (from the golem graveyard) who has base 100 for all its stats >_>
Gonna' have to try this with the alchemist golem once (if) I manage to nab a way to bring it back to life.
Fixed in 0.0.7.
Theyleon wrote:
Some way of limiting what skills you can learn/have currently available would go a long way to making the class more balanced and manageable
Added in 0.0.7.
Frumple wrote:
Would, uh. Would it be possible to give regurgitate that little AoE indicator whatsit? Like with most ball-type talents? It'd be nice if it were, would make aiming the thing much easier. And help me stop blowing myself up with a 500+ damage nuke, ahaha.
Done.
Frumple wrote:
Another minor oddity with regurgitate is that its range scales with effective talent level. I'm definitely guessing that's intended, but for everyone except highers a range >10 is kinda' wasted, heh. And with a cat point invested (and everyone and anyone is going to put a cat point in that tree, since that means you get access to up to tlvl 7 talents >_>), regurgitate caps out at a range of 12. Not sure if it's worth changing the range to raw or not.
I made the range high so players can avoid regurgitating on themselves.
