ToME: the Tales of Maj'Eyal

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PostPosted: Mon Jan 13, 2014 6:27 pm 
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Sher'Tul

Joined: Sat Mar 01, 2003 4:01 pm
Posts: 1067
Seems the creator hasn't visited since September 2013. That's really sad as this was a really cool concept.

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ToME online profile: http://te4.org/users/zonk
Addons (most likely obsolete): Wights, Trolls, Starting prodigy, Alternate save/resistance system


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PostPosted: Mon Jan 13, 2014 8:28 pm 
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Halfling

Joined: Wed Dec 12, 2012 6:06 am
Posts: 112
I am asking any addon creators that are willing to take the task to heart to please attempt to contact the creator of the plugin and see if they are willing to release the addon to a more active coder. I did have fun with this addon and it would be nice to get an updated version.


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PostPosted: Mon Aug 25, 2014 11:16 pm 
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Cornac

Joined: Sun Jan 20, 2013 8:49 am
Posts: 33
Hi everyone,

Sorry for my (very) long absence! I've returned with a 0.0.7c update and I plan to continue development.
This version is mainly bug fixes, but I have plenty of ideas for future versions from all your replies.

As always, all feedback, comments, criticism, suggestions, and the like are very welcome!

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Author of the Glutton class.


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PostPosted: Tue Aug 26, 2014 6:36 am 
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Wayist

Joined: Fri Dec 31, 2010 11:08 pm
Posts: 22
Cool mod. Keep it up.

A midge swarm "taught" me "Empty Hand". That does not show up in the skill list page, under active or passive skills. I cannot unlearn it.


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PostPosted: Tue Aug 26, 2014 7:13 pm 
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Cornac

Joined: Sun Jan 20, 2013 8:49 am
Posts: 33
finn wrote:
Cool mod. Keep it up.
Thanks!

finn wrote:
A midge swarm "taught" me "Empty Hand". That does not show up in the skill list page, under active or passive skills. I cannot unlearn it.
Fixed in 0.0.7d.

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Author of the Glutton class.


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PostPosted: Tue Aug 26, 2014 8:41 pm 
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Archmage

Joined: Tue Nov 09, 2010 7:43 pm
Posts: 355
Could you implement the passive tree that I wanted to grant to the glutton?


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PostPosted: Sun Aug 31, 2014 3:43 am 
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Cornac

Joined: Sun Jan 20, 2013 8:49 am
Posts: 33
0.0.8 has been released! I've incorporated several people's ideas and suggestions into this release; I owe thanks to Hellcommander and Zonk for the new generic tree, to grayswandir for the digestion and hunger mechanics changes, among other suggestions, and to HousePet for explaining why temporary values don't work when I overwrite their fields. Be sure to check out the Glutton on the Steam Workshop! http://steamcommunity.com/sharedfiles/f ... =305777587

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PostPosted: Sun Aug 31, 2014 6:58 pm 
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Archmage

Joined: Tue Nov 09, 2010 7:43 pm
Posts: 355
Did you implantation the changes I was attempting in the rework (where I was trying to improve the glutton mod while you where absent) I was attempting before like the balance cap/rework of eat artifact, making random artifacts work for eat artifact, and the dividing of glutton talent absorbs to class and generics?


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PostPosted: Mon Sep 01, 2014 2:56 am 
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Halfling

Joined: Tue Jan 31, 2012 3:06 pm
Posts: 112
How do you unlearn abilities?


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PostPosted: Mon Sep 01, 2014 7:13 pm 
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Archmage

Joined: Tue Nov 09, 2010 7:43 pm
Posts: 355
if you meant the absorbed talents there should be ui option to unlearn them.


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PostPosted: Mon Sep 01, 2014 7:29 pm 
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Halfling

Joined: Tue Jan 31, 2012 3:06 pm
Posts: 112
Define 'ui option'?


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PostPosted: Mon Sep 01, 2014 8:28 pm 
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Cornac

Joined: Sun Jan 20, 2013 8:49 am
Posts: 33
Hellcommander wrote:
Did you implantation the changes I was attempting in the rework (where I was trying to improve the glutton mod while you where absent) I was attempting before like the balance cap/rework of eat artifact, making random artifacts work for eat artifact, and the dividing of glutton talent absorbs to class and generics?
No. If I had, they would be in the list of changes. I may implement some of these.

nuku wrote:
How do you unlearn abilities?
Press 'm' to see a list of all your talents; click on a talent learned from Digestion and you'll see an option to unlearn it.

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PostPosted: Mon Sep 01, 2014 11:39 pm 
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Halfling

Joined: Tue Jan 31, 2012 3:06 pm
Posts: 112
Found it. Apparently the auto-use expansion addon was making it not show up.

Glutton is very hard to get going. Any advice?


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PostPosted: Sun Sep 07, 2014 11:57 am 
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Low Yeek

Joined: Sun Sep 07, 2014 11:51 am
Posts: 5
So I decided to try this mod with a Dwarf and while the start was difficult it was definitely worth the effort.

1 bug I found was that after devouring a grav'vakor (might have the name wrong but it's one of the pest that multiplies a few times) in The Deep Bellow it made that grav'vakor immortal (health changes to unknown and it doesn't die even if devoured) and all of the multiples of that grav'vakor also became immortal.
Eventually I just ran around the 15+ grav'vakor, found the stairs and got the hell out of there.


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PostPosted: Mon Sep 15, 2014 6:36 pm 
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Halfling

Joined: Tue Jan 31, 2012 3:06 pm
Posts: 112
That seems to happen with all 'jelly' type monsters that can split on being defeated.


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