ToME: the Tales of Maj'Eyal

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PostPosted: Sun Mar 29, 2020 10:55 pm 
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Sher'Tul Godslayer

Joined: Thu Jan 23, 2003 8:13 pm
Posts: 1839
Location: A shallow water area south of Bree
Pushing out v16a.11 with a quick update to Passive Cooldowns.

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PostPosted: Sun Apr 12, 2020 1:49 am 
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Sher'Tul Godslayer

Joined: Thu Jan 23, 2003 8:13 pm
Posts: 1839
Location: A shallow water area south of Bree
v16a.12 for both includes a bug fix in Enhanced Object Compare.

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PostPosted: Thu Apr 23, 2020 12:49 am 
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Archmage

Joined: Fri Oct 09, 2015 2:27 pm
Posts: 306
This error popped up when I compared an Acid Wave rune in the store:
Image


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PostPosted: Thu Apr 23, 2020 3:35 am 
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Sher'Tul Godslayer

Joined: Thu Jan 23, 2003 8:13 pm
Posts: 1839
Location: A shallow water area south of Bree
Chronosplit wrote:
This error popped up when I compared an Acid Wave rune in the store:

[sound F/X: source diving] Well, that was sloppy. When I updated the handling of acid wave runes for 1.6, I missed a spot. (As with ethereal runes, I prob'ly would never have tripped over this, as I don't typically use acid waves runes.) Fixed for both in v16a.13, which also includes a small bug fix in Talent Point Planner.

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PostPosted: Fri Apr 24, 2020 1:37 am 
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Sher'Tul Godslayer

Joined: Thu Jan 23, 2003 8:13 pm
Posts: 1839
Location: A shallow water area south of Bree
And hot on the heels of that, pushing out v16a.14 for ZOmnibus only, with a bugfix in Prodigious Progress.

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PostPosted: Thu Apr 30, 2020 2:09 am 
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Sher'Tul Godslayer

Joined: Thu Jan 23, 2003 8:13 pm
Posts: 1839
Location: A shallow water area south of Bree
I'm just hitting a string of these things… :oops: :wink: v16a.15 for ZOmnibus only includes a small fix to Pragmatic Heroism.

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PostPosted: Fri May 01, 2020 2:12 am 
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Joined: Thu Apr 30, 2020 3:59 am
Posts: 3
Bug: Combined Life Bar + die at negative + archmage's disruption shield active = shield amount renders underneath the life bar


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PostPosted: Fri May 01, 2020 2:49 am 
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Sher'Tul Godslayer

Joined: Thu Jan 23, 2003 8:13 pm
Posts: 1839
Location: A shallow water area south of Bree
OnceUponAQuine wrote:
Bug: Combined Life Bar + die at negative + archmage's disruption shield active = shield amount renders underneath the life bar

Just saw that report, thanks. Should be fixed in v16a.16, just released. We Apologize for the Inconvenience.™

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PostPosted: Thu May 21, 2020 10:20 pm 
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Sher'Tul Godslayer

Joined: Thu Jan 23, 2003 8:13 pm
Posts: 1839
Location: A shallow water area south of Bree
Quickie release v16b for both, with a small tweak to Inventory Sort Order.

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PostPosted: Mon May 25, 2020 3:33 am 
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Sher'Tul Godslayer

Joined: Thu Jan 23, 2003 8:13 pm
Posts: 1839
Location: A shallow water area south of Bree
And hot on the heels of that, v16b.1 for both includes a small improvement to Enhanced Object Compare.

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PostPosted: Fri May 29, 2020 6:01 pm 
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Low Yeek

Joined: Sat Jan 18, 2020 2:10 am
Posts: 8
Zizzo wrote:
And hot on the heels of that, v16b.1 for both includes a small improvement to Enhanced Object Compare.


Looks great. Thanks Zizzo :)


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