[v1.1.0+] Pragmatic Heroism

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Zizzo
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Re: [v1.1.0+] Pragmatic Heroism

#31 Post by Zizzo »

Aaand yet another but, reported elsewhere (as always, I guess I should be flattered that my addons are being mistaken for core game functionality?): since we basically have to redraw the entire life bar from scratch, we have to reproduce every change thereto in Minimalist:displayResources(), and the 1.6 release, unnoticed by me, adds Disruption Shield to the shield info therein. Yet another bug I would never have noticed, as I don't touch Disruption Shield since 1.6. Fixed in v3a.2, just released.
"Blessed are the yeeks, for they shall inherit Arda..."

Zizzo
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Re: [v1.1.0+] Pragmatic Heroism

#32 Post by Zizzo »

Interestingly, 1.7b2 changes the life bar to something very much like our "Combined life bar" setting:
life-bar-17b2.png
life-bar-17b2.png (23.59 KiB) Viewed 2871 times
The main difference between this and what we do is that our life bar shows your negative die-at threshold when you're below zero life, and we use a two-color scheme instead of the black bar indicating zero life.

Based on this, I think we can retire the "Combined life bar" option, unless anyone particularly prefers the original "uncombined" life bar style. The question, then, is whether to abandon our life bar modifications entirely, or to keep our two-color scheme and add the new black zero-life marker on top of it. Any thoughts?
"Blessed are the yeeks, for they shall inherit Arda..."

Zizzo
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Re: [v1.1.0+] Pragmatic Heroism

#33 Post by Zizzo »

Further examination reveals that the Classic UI's life bar is apparently unchanged in 1.7, so I suppose our "Combined life bar" option, which now lives under the new [ZOmnibus] tab, still has utility (and removing it would just require more debugging :wink: ). I did switch it to enabled by default, though, since it's so similar to the Minimalist UI's new default behavior. That's going out as v3b.
"Blessed are the yeeks, for they shall inherit Arda..."

Zizzo
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Joined: Thu Jan 23, 2003 8:13 pm
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Re: [v1.1.0+] Pragmatic Heroism

#34 Post by Zizzo »

Pushing out v3b.3 to fix a couple bugs reported on the Steam page:
  • When did we stop showing the die-at threshold instead of max life when the player is below zero life? That was kind of one of our things, after all… :oops:
  • As always, every time anything changes about how the life bar is displayed, I have to rewrite our own handling to match it. In particular, this time we were missing the changes to shield display for Necromancers' Hiemal Shield. We Apologize for the Inconvenience.™
"Blessed are the yeeks, for they shall inherit Arda..."

Zizzo
Sher'Tul Godslayer
Posts: 2520
Joined: Thu Jan 23, 2003 8:13 pm
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Re: [v1.1.0+] Pragmatic Heroism

#35 Post by Zizzo »

My new laptop apparently has much better graphics support than my old one had — I'm seeing all kinds of new shaders and particle effects that I wasn't seeing before. One thing I wasn't/ seeing was the two-color life bar scheme of our "Combined life bar" option, which was disconcerting for my characters that lean heavily into negative life. Turns out the life bar has its own shader, and if it's active, we have to set our drawing color there too in order to draw the right colors. (How come no one ever told me this wasn't working?)

Anyway, that's now fixed in v3b.4, just pushed out.
"Blessed are the yeeks, for they shall inherit Arda..."

Zizzo
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Re: [v1.1.0+] Pragmatic Heroism

#36 Post by Zizzo »

v3b.5, just pushed out, fixes a bug reported on ZOmnibus' Steam page. Nothing in actual functionality, just a leftover debug log trying to use a variable that apparently might not be set at that point. :oops: Shouldn't be any change in functionality.
"Blessed are the yeeks, for they shall inherit Arda..."

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