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ToME: the Tales of Maj'Eyal :: View topic - [v1.0.0-1.1.0+] ZOmnibus Addon Pack/ZOmnibus Lite
ToME: the Tales of Maj'Eyal
http://forums.te4.org/

[v1.0.0-1.1.0+] ZOmnibus Addon Pack/ZOmnibus Lite
http://forums.te4.org/viewtopic.php?f=50&t=36555
Page 1 of 30

Author:  Zizzo [ Sat Jan 26, 2013 11:11 pm ]
Post subject:  [v1.0.0-1.1.0+] ZOmnibus Addon Pack/ZOmnibus Lite


Author:  Crim, The Red Thunder [ Sun Jan 27, 2013 1:40 am ]
Post subject:  Re: "Omnibus" addon?


Author:  Hunter [ Sun Jan 27, 2013 3:59 am ]
Post subject:  Re: "Omnibus" addon?

I agree with Crim -- I want Adventure Parties, so I'd never use an add-on that prevented them. They're easy enough to avoid and present a fun challenge. If you could easily tweak it to allow the option to permanently opt-in, that'd be even better. But I'd love Timed Rest (there are definitely times when I miss being able to do that) and Notes to Self could certainly come in handy...such as remembering the order of the orbs in a certain dungeon :) The others aren't too shabby either.

Author:  Crim, The Red Thunder [ Sun Jan 27, 2013 5:05 am ]
Post subject:  Re: "Omnibus" addon?

You only think you want adventurer parties. In actuality, you want to suicide on them. You just can't admit it, so you rationalize it as 'free loot!' and 'Free exp!'... But to each there own. With optin, you can easily fight them to your hearts content. While the rest of us can choose evade, until we get cocky and think 'nah, surely I can take these, I'm doing GREAT!'... Which is why optin is so awesome. All the safety of preventing instagibs and all the temptation to lead to overcockiness and your eventual death. Makes EVERYONE equally happy/dead.

An option to 'auto-disable' the evade option for the purists might be a good idea though. Not sure if it's possible, but it should be available for those who want it, so they don't have to manually click fight each time (or so we don't have to manually switch to evade each time.)

Author:  Hunter [ Sun Jan 27, 2013 8:16 pm ]
Post subject:  Re: "Omnibus" addon?

So I have issues. Sue me. You don't know what it's like, growing up in Last Hope and seeing all your buddies go off to Dreadfall and never return...and then have to wonder if those skeleton mages and deformed skeletal warriors you're slaughtering were once your cherished childhood friends. So, yeah, I do attack adventurer parties for fun and die a lot in the process. We all cope in our own ways.

Author:  Zizzo [ Sun Feb 03, 2013 10:20 pm ]
Post subject:  Re: ZOmnibus Addon Pack


Author:  Zizzo [ Wed Feb 06, 2013 3:04 am ]
Post subject:  Re: ZOmnibus Addon Pack

Just pushed out v2, with .

Author:  Zizzo [ Wed Feb 13, 2013 3:31 am ]
Post subject:  Re: [v1.0.0] ZOmnibus Addon Pack


Author:  Zizzo [ Sat Feb 16, 2013 3:39 pm ]
Post subject:  Re: [v1.0.0] ZOmnibus Addon Pack

Pushing out v4, with .

Author:  Crim, The Red Thunder [ Wed Feb 20, 2013 6:02 am ]
Post subject:  Re: [v1.0.0] ZOmnibus Addon Pack

Alright, I'm not sure if the problem cropped up in v3 or v4, as I went from v2 to v4... When I started playing with the v4 addon, I noticed incredible amounts of lag, but only when casting spells or doing other actions that generated an animation... I was playing in the ID at the time, which is typically laggy for me, so I chalked it up to that. But when the problem returned and recurred continuously across all fights in the campaign, I figured something was up. Disabling ZOmnibus eliminated the problem. Did you do something unusual in the updates (I didn't NOTICE anything prior to this, but I was playing in the ID, so wouldn't necessarily take note of some lag at the time...) that would create significant lag for older computers, or is my poor computer just not up to running ZOmnibus at all? I know certain addon's can cause bad lag for me (had brought up that issue elsewhere before) but till now, yours hasn't been one...

Is this a my computer problem, or a ZOmnibus problem?

(For reference, everything is fine until I perform an attack, which then pauses for over a second, proceeds to display the attack animation in ridiculously laggy fashion, to the point that the animation for the hit displays for over 2 seconds AFTER the creature dies and is removed. Every time I cast a spell (as a reaver, or a corruptor. Doubt class makes a difference, but both did it.) this would occur, and to a lesser degree had the same issue with melee attacks as well. (The bloody 'tears' would remain on screen for some time after the enemy died)

Edit: I might add that I think this unusual, since even stone warden and other class addon's don't generate this much lag for me.

Author:  nate [ Wed Feb 20, 2013 8:30 am ]
Post subject:  Re: [v1.0.0] ZOmnibus Addon Pack

Pardon me, it sounds like I'm a bit late, but isn't the obvious answer to add a submenu to the game options menu that allows people to configure your addons? That's what I'm planning on, although I have to confess I haven't reached that stage yet :)

I'm not sure there's much reason for people to limit access to the addons they've created, outside of compatibility concerns. You might want to assign defaults based on responses in here, but once you've done that, why not build it all in?

Author:  Zizzo [ Thu Feb 21, 2013 1:14 am ]
Post subject:  Re: [v1.0.0] ZOmnibus Addon Pack


Author:  nate [ Thu Feb 21, 2013 1:35 am ]
Post subject:  Re: [v1.0.0] ZOmnibus Addon Pack


Author:  Zizzo [ Thu Feb 21, 2013 3:11 am ]
Post subject:  Re: [v1.0.0] ZOmnibus Addon Pack


Author:  Crim, The Red Thunder [ Fri Feb 22, 2013 7:55 pm ]
Post subject:  Re: [v1.0.0] ZOmnibus Addon Pack


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