[b42-1.0.5] No Adventurers Parties/Opt-In Adventurers Partie
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- Sher'Tul Godslayer
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Re: [b42-1.0.0] No Adventurers Parties/Opt-In Adventurers Pa
Big cause of not being able to avoid them is LAG on those of us with slower computers... When you can take a step and it takes another 2 seconds before your computer fully processes what's going to move and what isn't (compounded worse by the fact that they don't always move anyway... grrrr...) makes ALL world map parties potentially unavoidable. I'd vote for yes, but only if you bundle it in with the existing opt-in group, since Tome seems to seize up badly on addon counts exceeding 3. (And that, at least, isn't a product of bad computer, and seems to be fairly widespread.)
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Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
SadistSquirrel wrote:DarkGod has two arms, one with an opened hand, one with a closed fist. You got the fist.
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- Sher'Tul Godslayer
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Re: [b42-1.0.0] No Adventurers Parties/Opt-In Adventurers Pa
Crim, The Red Thunder wrote:Big cause of not being able to avoid them is LAG on those of us with slower computers... When you can take a step and it takes another 2 seconds before your computer fully processes what's going to move and what isn't (compounded worse by the fact that they don't always move anyway... grrrr...) makes ALL world map parties potentially unavoidable.

That was the intent, yes.Crim, The Red Thunder wrote:I'd vote for yes, but only if you bundle it in with the existing opt-in group,
? Odd; I've got a dozen addons installed, with no obvious problems. Actually, what I have observed to cause problems is that addons that overload the data/ directory seem to trip over each other. That's why I had to rewrite No Adventurers Parties when Stone Warden was released, since the latter overloads data/ and the former used to.Crim, The Red Thunder wrote:since Tome seems to seize up badly on addon counts exceeding 3. (And that, at least, isn't a product of bad computer, and seems to be fairly widespread.)
"Blessed are the yeeks, for they shall inherit Arda..."
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- Sher'Tul Godslayer
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Re: [b42-1.0.0] No Adventurers Parties/Opt-In Adventurers Pa
Okay, I've pushed out a new version of Opt-In Adventurers Parties that also prompts for ziguranth patrols if they're hostile. Don't think I'm gonna add this to No Adventurers Parties, as it seems kind of overkill. The two addons work together fine, though, so you can have no adventurers parties and opt-in ziguranth patrols if you want. 

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- Sher'Tul Godslayer
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Re: [b42-1.0.0] No Adventurers Parties/Opt-In Adventurers Pa
Would you pushing a new version cause broken validation for those using an older one? Just had my validation break to your addon again, as of around 5-10 minutes ago, based on when I noticed it anyway.
Currently playing under the name Aura of the Dawn 4 down, 227 to go!
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
SadistSquirrel wrote:DarkGod has two arms, one with an opened hand, one with a closed fist. You got the fist.
Re: [b42-1.0.0] No Adventurers Parties/Opt-In Adventurers Pa
yes it would
I am planning an upgrade to the server to valdiate multiple versions but it's not ready yet
I am planning an upgrade to the server to valdiate multiple versions but it's not ready yet
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

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- Sher'Tul Godslayer
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Re: [b42-1.0.0] No Adventurers Parties/Opt-In Adventurers Pa
Ah, yes, sorry; I did a replace of the addon file on the server, since prior experience seemed to indicate that having multiple versions of the addon on the server for the same module version wouldn't have worked anyway. We Apologize for the Inconvenience.(TM)Crim, The Red Thunder wrote:Would you pushing a new version cause broken validation for those using an older one? Just had my validation break to your addon again, as of around 5-10 minutes ago, based on when I noticed it anyway.
"Blessed are the yeeks, for they shall inherit Arda..."
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- Sher'Tul Godslayer
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Re: [b42-1.0.0] No Adventurers Parties/Opt-In Adventurers Pa
Unless I'm missing something, it wouldn't be very necessary if there was some way to know that the addon had been updated and you needed to go pick the update up. (I assume you would want to encourage everyone to use the most up to date addons.) I didn't even know that until I came and tried to mention the problem with it, and noticed the different version. Perhaps a message added to the error for bad addon version about outdated versions could be added? (At least in the interim)darkgod wrote:yes it would
I am planning an upgrade to the server to valdiate multiple versions but it's not ready yet
(Of course, maybe I'm just computer ignorant and knowing to check for new addons is common knowledge to others.)
An integrated way of checking our addons for updates would be nice too, but still, one step at a time.
Currently playing under the name Aura of the Dawn 4 down, 227 to go!
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
SadistSquirrel wrote:DarkGod has two arms, one with an opened hand, one with a closed fist. You got the fist.
Re: [b42-1.0.0] No Adventurers Parties/Opt-In Adventurers Pa
I would love it if you could do it for Zigur Patrols, I've had the area near Daikara be swamped with 4 of them before.
Edit: LOL, didn't realize there was a second page.
Edit: LOL, didn't realize there was a second page.

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- Sher'Tul Godslayer
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Re: [b42-1.0.0] No Adventurers Parties/Opt-In Adventurers Pa
Inspired by suggestions in this thread, I've pushed out a new version of Opt-in Adventurers Parties with a new game option to control the addon's behavior, "Adventurers party response strategy", settable in Game Options from the <Esc> menu. The option choices are "Ask" (the default setting, which maintains the current behavior), "Always evade" or "Never evade".
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- Sher'Tul Godslayer
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Re: [b42-1.0.0] No Adventurers Parties/Opt-In Adventurers Pa
Bumping Opt-in Adventurers Parties to v1.0.1; I'm retiring No Adventurers Parties, since Opt-In with its associated game option set to "Always evade" yields essentially the same protection I was going for with No Adventurers.
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- Sher'Tul Godslayer
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Re: [b42-1.0.1] No Adventurers Parties/Opt-In Adventurers Pa
And migrating to v1.0.3.
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- Sher'Tul Godslayer
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Re: [b42-1.0.1] No Adventurers Parties/Opt-In Adventurers Pa
And migrating again to v1.0.4.
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- Sher'Tul Godslayer
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Re: [b42-1.0.4] No Adventurers Parties/Opt-In Adventurers Pa
And migrated again to v1.0.5. Note that the addon's game option now lives in its own tab in the Game Options dialog, which appears to be the intended usage of the new GameOptions:tabs hook.
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- Sher'Tul Godslayer
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Re: [b42-1.0.5] No Adventurers Parties/Opt-In Adventurers Pa
Pushing out v1b, with an attempted bugfix for the corner case of multiple adventurers parties attacking you in the same turn.
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- Sher'Tul Godslayer
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Re: [b42-1.0.4] No Adventurers Parties/Opt-In Adventurers Pa
So... it seems I may have misconstrued DarkGod's intentions on this matter. I've pushed out v1c with the "Adventurers party response strategy" option moved back to the Gameplay tab. We Apologize for the Inconvenience.(TM)Zizzo wrote:Note that the addon's game option now lives in its own tab in the Game Options dialog, which appears to be the intended usage of the new GameOptions:tabs hook.

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