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ToME: the Tales of Maj'Eyal • View topic - [b41-1.0.5] Talent Point Planner

ToME: the Tales of Maj'Eyal

Everything about ToME
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PostPosted: Thu Feb 21, 2013 9:24 pm 
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Sher'Tul Godslayer

Joined: Fri May 07, 2004 8:26 pm
Posts: 2000
Location: Nahgharash
You might consider salvaging the log next time it happens, found in the main T-engine game folder, but only until the next time the game is opened. Simply copy the file Te4log.txt, and paste it somewhere else, before starting the t-engine again. However, as to whether or not that contains relevant info to the issue at hand, I wouldn't know, not being a coder. The former issue sounds more like an extension of the memory-leak issue several people have reported, but again, don't take my word for it, I'm not code-savvy.

Haven't even heard of the latter.


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PostPosted: Sun Feb 24, 2013 12:05 am 
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Sher'Tul Godslayer

Joined: Thu Jan 23, 2003 8:13 pm
Posts: 2004
Location: A shallow water area south of Bree

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PostPosted: Sun Feb 24, 2013 12:18 am 
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Sher'Tul Godslayer

Joined: Fri May 07, 2004 8:26 pm
Posts: 2000
Location: Nahgharash
The windows task manager lists the memory usage of individual processes if you bring it up in Windows XP (Via the Ctrl-Alt-Del shortcut, usually.), though how this would be done on other computers I'm not sure. As for which part of it's information you would need, I also don't know. Not a computer expert am I.


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PostPosted: Tue Feb 26, 2013 8:38 pm 
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Yeek

Joined: Sat Jan 26, 2013 8:05 pm
Posts: 10
I rather hope my requests didn't prompt the addition of a bug. All I can say to this is that I have not had this problem playing on linux yet.


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PostPosted: Sat Mar 02, 2013 3:03 am 
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Wayist

Joined: Thu Feb 21, 2013 11:10 am
Posts: 15
I unlocked Anti-Magic and Fungus on a character today, but only Fungus showed up on list of options to have the talent point planner add in for you (like sandworm's heart and the like). Is it possible to get the mod to allow for planning Anti-Magic and I just did something wrong? If not, any chance we could get this added in for a future release? Pretty Please with a big cherry on top?

EDIT: Somehow I didn't see you're reply to my post. So I'll add in my remarks here. It seems that while both issues I described only started happening after using your mod (which I still use anyway, btw, cause it's bloody amazing and I love you for making it), neither seems directly linked to your mod. If I turn off your mod manually, I still have the issues. So I think it's just a memory leak thing in general. Possibly caused by your mod, but also, possibly not. So if you find anything and can make your mod better, great, I appreciate it. But don't stress yourself out about it on my behalf. It isn't like either problem is causing the game to be unplayable anyways, and I am just really thankful to have a mod like this. It really kills me when I can't plan stuff in advance.

Again, thanks for the awesome awesome mod!


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PostPosted: Sat Mar 02, 2013 7:21 pm 
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Sher'Tul Godslayer

Joined: Thu Jan 23, 2003 8:13 pm
Posts: 2004
Location: A shallow water area south of Bree

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PostPosted: Sat Mar 02, 2013 9:12 pm 
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Wayist

Joined: Thu Feb 21, 2013 11:10 am
Posts: 15
Wow...you are fantastic! Thank you so much for the quick response. :D And no need for that face, I just appriciate that you were kind enough to make and update this mod for free so that people like me can use it. So Thank you again! :D


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PostPosted: Fri Mar 15, 2013 4:47 am 
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Sher'Tul Godslayer

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Location: A shallow water area south of Bree

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PostPosted: Tue Mar 26, 2013 1:19 am 
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Sher'Tul Godslayer

Joined: Thu Jan 23, 2003 8:13 pm
Posts: 2004
Location: A shallow water area south of Bree
Pushing out v9c, with a small bugfix in applying the Zigur quest reward to characters that already start with the corresponding talent tree (to wit: Oozemancers).

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PostPosted: Fri May 10, 2013 3:16 am 
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Sher'Tul Godslayer

Joined: Thu Jan 23, 2003 8:13 pm
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Location: A shallow water area south of Bree
And migrating to v1.0.3.

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PostPosted: Wed May 22, 2013 1:33 am 
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Sher'Tul Godslayer

Joined: Thu Jan 23, 2003 8:13 pm
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Location: A shallow water area south of Bree
And migrating again to v1.0.4.

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PostPosted: Sun Sep 08, 2013 3:51 am 
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Sher'Tul Godslayer

Joined: Thu Jan 23, 2003 8:13 pm
Posts: 2004
Location: A shallow water area south of Bree

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PostPosted: Wed Sep 11, 2013 4:51 pm 
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Uruivellas

Joined: Sat Aug 24, 2013 5:55 am
Posts: 896
So I've been playing around with the Arcanum add-on and I generally like it however I'd like to make a comment about the elementalist.

I love the idea of an elemental specialist but the generic tree doesn't really follow that mold. Why not try something that allows for greater elemental specialization such as increasing resistance cap, adding resistances, elemental damage, dump elemental shield in there, or a passive skill?

My reasoning is that the Archmage plays a bit like a tank/sniper combo and if you eliminate the Aegis tree and replace it with a specialized tree then it changes the dynamic of play so that it isn't just an Archmage variant but is a stand alone mage. More so, I like the idea of passive skills that improve affinity with the elements but still leaves the character open to blight, poison, darkness, etc. Thus the elementalist can be a bit overpowered against the elements but lacking the Aegis tree dominance against everything else.

I'm not sure that my ideas for skills are any good but I'd love to dump the Aegis tree in favor of elemental specialization. Not sure if that's something you're interested in doing...

All in all though, it's a solid add-on.


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PostPosted: Wed Nov 13, 2013 5:38 am 
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Sher'Tul Godslayer

Joined: Thu Jan 23, 2003 8:13 pm
Posts: 2004
Location: A shallow water area south of Bree
Migrating to v1.0.5. The new Chat:load hook has allowed me to simplify the disgusting hackery I was using to hook into the chats of the various stores that you can buy talents from; I think I've got it working, but let me know if it breaks.

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PostPosted: Tue Nov 26, 2013 4:14 am 
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Sher'Tul Godslayer

Joined: Thu Jan 23, 2003 8:13 pm
Posts: 2004
Location: A shallow water area south of Bree
And speaking of chats breaking, :oops: :wink: pushing out v9h, now .

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