Steam Witch 1.3.1
Posted: Tue Aug 06, 2019 10:01 pm
Adds the Steam Witch, a Tinker sub-class. The Steam Witch was born into time magic but found the ordered ways of the Wardens boring and struck out to find a path of their own. Travelling through time and space they found an affinity for technology and integrated their time magic with steam mechanisms.
Steam Witches are a ranged attack and spell casting class. Their tl;dr description is ‘magical Psyshot’. Class highlights:
Mystic Combat: Steam Witches fight with a steamgun in one hand and a dagger in other, projecting ranged dagger attacks when attacking with the steamgun. Successful dagger attacks will trigger additional effects based on a selected Touch ability (possible magical attack, magic enhancement, or lifesteal regeneration).
Timegear: Use steam-powered devices that are infused with magical effects.
Hexes: Cast hexes on enemies to render them vulnerable to damage and disabilities; later talents add damage-over-time to hexes and a special attack based on each hex a target is suffering from.
Witchbrews: Customize your character build with one of three Brew sustains that enhance either combat, magic, or steampower.
Future Relics: Activate powerful offensive and defensive abilities that require a turn and a large amount of steam to charge up.
Time Magic: Phase away from enemies, deflect and delay damage, repair your timeline, summon a spider familiar, and create walls out of thin air! Be careful though, as Steam Witches lack the rigorous training of Chronomancers and thus do not benefit from and have less control over Paradox.
Clockwork Menagerie: Command an array of mechanical creatures just short of a winged monkey with cymbals.
Feedback welcome!
***
Updates:
v1.0.1- Fix to Hasted Gunnery
v1.0.2- Fix to EoR compatibility; updated talent descriptions
v1.2.0- Overview of changes (requires new character):
*Witch Touch ability split out from Timegun Training to form a new talent tree: Mystic Birthright.
*Time and Space moved to Generics.
*Witchbrews moved to Class Talents.
*Chronomancy and Fate Weaving trees combined/remixed into new talent tree: Fate Manipulation.
*New talent tree: Clockwork Menagerie (mechanical summons).
v1.2.1- Bat scouting; Reactive Fate redesign; fix to Clockwork Cat requirements; balance changes
v1.3.0- Hex rebuild; modifications/balance changes for Cut the Threads, Quantum Mortar, Touch of Lachesis, Witch Brews.
v1.3.1- Fix to Vintage of Violence; description fixes/updates.
Link: https://te4.org/games/addons/tome/steamwitch
Steam Witches are a ranged attack and spell casting class. Their tl;dr description is ‘magical Psyshot’. Class highlights:
Mystic Combat: Steam Witches fight with a steamgun in one hand and a dagger in other, projecting ranged dagger attacks when attacking with the steamgun. Successful dagger attacks will trigger additional effects based on a selected Touch ability (possible magical attack, magic enhancement, or lifesteal regeneration).
Timegear: Use steam-powered devices that are infused with magical effects.
Hexes: Cast hexes on enemies to render them vulnerable to damage and disabilities; later talents add damage-over-time to hexes and a special attack based on each hex a target is suffering from.
Witchbrews: Customize your character build with one of three Brew sustains that enhance either combat, magic, or steampower.
Future Relics: Activate powerful offensive and defensive abilities that require a turn and a large amount of steam to charge up.
Time Magic: Phase away from enemies, deflect and delay damage, repair your timeline, summon a spider familiar, and create walls out of thin air! Be careful though, as Steam Witches lack the rigorous training of Chronomancers and thus do not benefit from and have less control over Paradox.
Clockwork Menagerie: Command an array of mechanical creatures just short of a winged monkey with cymbals.
Feedback welcome!
***
Updates:
v1.0.1- Fix to Hasted Gunnery
v1.0.2- Fix to EoR compatibility; updated talent descriptions
v1.2.0- Overview of changes (requires new character):
*Witch Touch ability split out from Timegun Training to form a new talent tree: Mystic Birthright.
*Time and Space moved to Generics.
*Witchbrews moved to Class Talents.
*Chronomancy and Fate Weaving trees combined/remixed into new talent tree: Fate Manipulation.
*New talent tree: Clockwork Menagerie (mechanical summons).
v1.2.1- Bat scouting; Reactive Fate redesign; fix to Clockwork Cat requirements; balance changes
v1.3.0- Hex rebuild; modifications/balance changes for Cut the Threads, Quantum Mortar, Touch of Lachesis, Witch Brews.
v1.3.1- Fix to Vintage of Violence; description fixes/updates.
Link: https://te4.org/games/addons/tome/steamwitch