Recaiden's Undead Races
Posted: Sun May 12, 2019 4:55 pm
This is a topic for my addons that each add a new subrace of Undead.
Mummy: https://te4.org/games/addons/tome/mummyrace
Banshee: https://te4.org/games/addons/tome/race-banshee
Wight: https://te4.org/games/addons/tome/race-wight
And an all-in-one addon https://te4.org/games/addons/tome/race-undeadpack
Each race is initially locked, so if you want to get started immediately, I recommend https://te4.org/games/addons/tome/ignor ... lass-locks
Mummies
They're unlocked by killing the Mummy Lord in the ancient elven ruins.
80% Poison Immunity
100% Bleeding immunity
100% Fear immunity
Don't need to breathe
+3 Strength, -3 Dexterity, +2 Magic, +3 Willpower
Life Rating: 12
Experience penalty: 10%
Embalming
Mode: Passive
Increases Strength, Willpower, and Fire Resistance.
Entangle
Mode: Active
Speed: Instant
You animate part of your bindings and wrap them around a foe.
The mummy wraps will constrict the target, slowing it for 5 turns.
Inevitability
Mode: Passive
Your triumph is inevitable; you overcame death and all lesser foes will eventually crumble before you.
Each time you hit an opponent with an attack, you curse them, reducing their resistance to all damage by 3%
Each time you take damage, you resolve yourself to outlast this harm, increasing your resistance to damage by 3%
Canopic Jars
Mode: Active
Speed: Instant
You can learn 4 jar talents, which respectively remove a detrimental effect of the matching type or restore resources.
Using 1 jar puts the others on a short cooldown.
Banshees
They're unlocked by unlocking any other undead.
100% Silence Immunity
100% Bleeding immunity
100% Fear immunity
+3 Dexterity, +2 Magic, +5 Willpower
Life Rating: 9
Experience penalty: 10%
Deathly Wail
Mode: Active
Speed: Instant
Let out a maddening shriek, which attempts to confuse the target creature for 5 turns.
The confusion improves with your willpower.
Also improves Dexterity and Willpower.
Graveborn
Mode: Passive
The journey into death and back has hardened you against many mortal frailties, providing 3-20 resistance to cold, darkness, and blight damage, and increasing your maximum resistance to those elements by 5-15%.
Doomsayer
Mode: Passive
Your presence cuts into the spirit of your enemies, sapping their life force.
Each time you damage an opponent (once per turn per target) or affect them with your Deathly Wail, you curse them for 5 turns, reducing their healing factor by 10%.
This stacks up to 5+Talent Level times.
Ghostly
Mode: Active
Speed: Instant
Disperse yourself into a ghostly, insubstantial form for 3 turns. While in this ghostly form, you can walk through walls and do not need to breathe.
During your first three steps, you will move faster. The speed boost will improve with your Dexterity.
If you are inside a wall when the effect ends, you will move to the nearest open space.
Wights
They're unlocked by completing the Old Battlefield event that can trigger upon disturbing a grave. This must have been achieved on the same difficulty.
Wights don't bother with a Cloak of Deception, instead, they can pass for human upon reaching level 8.
100% Poison Immunity
100% Bleeding immunity
100% Fear immunity
No need to breathe
+3 Dexterity, +2 Magic, +5 Willpower
Life Rating: 11
Experience penalty: 15%
Fury of the Wilds
Mode: Active
Speed: Instant
For the next 5 turns, deal elemental damage in a small ball whenever you damage an enemy. This can cause a chain reaction but not a loop.
The damage scales with Magic/Willpower
No free stats.
Draining Presence
Mode: Passive
Any enemy near you may have its saves and defenses reduced, based on their mental save.
But once they resists, they're safe for several turns.
Ephemeral
Mode: Passive
As wights are not the result of necromancy, but naturally arising spirits, they recover the ability to use a single Infusion
They also get a chance to avoid any instance of damage.
Haunting
Mode: Active
Speed: Instant
Allows you to walk through walls for 3 turns, during which you can also see enemies without line of sight.
If you are inside a wall when the effect ends, you will move to the nearest open space.
Mummy: https://te4.org/games/addons/tome/mummyrace
Banshee: https://te4.org/games/addons/tome/race-banshee
Wight: https://te4.org/games/addons/tome/race-wight
And an all-in-one addon https://te4.org/games/addons/tome/race-undeadpack
Each race is initially locked, so if you want to get started immediately, I recommend https://te4.org/games/addons/tome/ignor ... lass-locks
Mummies
They're unlocked by killing the Mummy Lord in the ancient elven ruins.
80% Poison Immunity
100% Bleeding immunity
100% Fear immunity
Don't need to breathe
+3 Strength, -3 Dexterity, +2 Magic, +3 Willpower
Life Rating: 12
Experience penalty: 10%
Embalming
Mode: Passive
Increases Strength, Willpower, and Fire Resistance.
Entangle
Mode: Active
Speed: Instant
You animate part of your bindings and wrap them around a foe.
The mummy wraps will constrict the target, slowing it for 5 turns.
Inevitability
Mode: Passive
Your triumph is inevitable; you overcame death and all lesser foes will eventually crumble before you.
Each time you hit an opponent with an attack, you curse them, reducing their resistance to all damage by 3%
Each time you take damage, you resolve yourself to outlast this harm, increasing your resistance to damage by 3%
Canopic Jars
Mode: Active
Speed: Instant
You can learn 4 jar talents, which respectively remove a detrimental effect of the matching type or restore resources.
Using 1 jar puts the others on a short cooldown.
Banshees
They're unlocked by unlocking any other undead.
100% Silence Immunity
100% Bleeding immunity
100% Fear immunity
+3 Dexterity, +2 Magic, +5 Willpower
Life Rating: 9
Experience penalty: 10%
Deathly Wail
Mode: Active
Speed: Instant
Let out a maddening shriek, which attempts to confuse the target creature for 5 turns.
The confusion improves with your willpower.
Also improves Dexterity and Willpower.
Graveborn
Mode: Passive
The journey into death and back has hardened you against many mortal frailties, providing 3-20 resistance to cold, darkness, and blight damage, and increasing your maximum resistance to those elements by 5-15%.
Doomsayer
Mode: Passive
Your presence cuts into the spirit of your enemies, sapping their life force.
Each time you damage an opponent (once per turn per target) or affect them with your Deathly Wail, you curse them for 5 turns, reducing their healing factor by 10%.
This stacks up to 5+Talent Level times.
Ghostly
Mode: Active
Speed: Instant
Disperse yourself into a ghostly, insubstantial form for 3 turns. While in this ghostly form, you can walk through walls and do not need to breathe.
During your first three steps, you will move faster. The speed boost will improve with your Dexterity.
If you are inside a wall when the effect ends, you will move to the nearest open space.
Wights
They're unlocked by completing the Old Battlefield event that can trigger upon disturbing a grave. This must have been achieved on the same difficulty.
Wights don't bother with a Cloak of Deception, instead, they can pass for human upon reaching level 8.
100% Poison Immunity
100% Bleeding immunity
100% Fear immunity
No need to breathe
+3 Dexterity, +2 Magic, +5 Willpower
Life Rating: 11
Experience penalty: 15%
Fury of the Wilds
Mode: Active
Speed: Instant
For the next 5 turns, deal elemental damage in a small ball whenever you damage an enemy. This can cause a chain reaction but not a loop.
The damage scales with Magic/Willpower
No free stats.
Draining Presence
Mode: Passive
Any enemy near you may have its saves and defenses reduced, based on their mental save.
But once they resists, they're safe for several turns.
Ephemeral
Mode: Passive
As wights are not the result of necromancy, but naturally arising spirits, they recover the ability to use a single Infusion
They also get a chance to avoid any instance of damage.
Haunting
Mode: Active
Speed: Instant
Allows you to walk through walls for 3 turns, during which you can also see enemies without line of sight.
If you are inside a wall when the effect ends, you will move to the nearest open space.