Psyshot power type design?

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Frumple
Sher'Tul Godslayer
Posts: 1517
Joined: Sat May 15, 2010 9:17 pm

Psyshot power type design?

#1 Post by Frumple »

Playing around with psyshot a bit has got me pretty curious: Does anyone out there know the reasoning used regarding what power types their talents ended up with? There's a lot of stuff that is ether pure mind or pure steamtech that you'd think really should be both, and it's making me wonder if I should be bug reporting (or taking a few minutes to fix it and saving a proper coder the time of applying the proper power flags to their talents ;)), heh. Some illumination on the subject would be nice if anyone has an idea that the rational is.

E: Actually, it bugged me enough to fix in my own version, so... attaching corrected files. Just replace steam.lua and psionic.lua in the appropriate place and it should be golden, assuming you've done nothing to the original files, hehe. Hope there's no issue attaching dlc code, but it's pretty small and I still haven't gotten around to figuring out how to bundle up an addon, sooooo...
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corrected psyshot powers.zip
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Narcicus
Posts: 1
Joined: Thu Sep 15, 2016 12:46 pm

Re: Psyshot power type design?

#2 Post by Narcicus »

Frumple wrote:Playing around with Airsnore a bit has got me pretty curious: Does anyone out there know the reasoning used regarding what power types their talents ended up with? There's a lot of stuff that is ether pure mind or pure steamtech that you'd think really should be both, and it's making me wonder if I should be bug reporting (or taking a few minutes to fix it and saving a proper coder the time of applying the proper power flags to their talents ;)), heh. Some illumination on the subject would be nice if anyone has an idea that the rational is.

E: Actually, it bugged me enough to fix in my own version, so... attaching corrected files. Just replace steam.lua and psionic.lua in the appropriate place and it should be golden, assuming you've done nothing to the original files, hehe. Hope there's no issue attaching dlc code, but it's pretty small and I still haven't gotten around to figuring out how to bundle up an addon, sooooo...
Frumple, you are the man. It bugged me as well. Thanks for the files. I just tried them and they work perfect.

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