E: Actually, it bugged me enough to fix in my own version, so... attaching corrected files. Just replace steam.lua and psionic.lua in the appropriate place and it should be golden, assuming you've done nothing to the original files, hehe. Hope there's no issue attaching dlc code, but it's pretty small and I still haven't gotten around to figuring out how to bundle up an addon, sooooo...
Psyshot power type design?
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Psyshot power type design?
Playing around with psyshot a bit has got me pretty curious: Does anyone out there know the reasoning used regarding what power types their talents ended up with? There's a lot of stuff that is ether pure mind or pure steamtech that you'd think really should be both, and it's making me wonder if I should be bug reporting (or taking a few minutes to fix it and saving a proper coder the time of applying the proper power flags to their talents
), heh. Some illumination on the subject would be nice if anyone has an idea that the rational is.
E: Actually, it bugged me enough to fix in my own version, so... attaching corrected files. Just replace steam.lua and psionic.lua in the appropriate place and it should be golden, assuming you've done nothing to the original files, hehe. Hope there's no issue attaching dlc code, but it's pretty small and I still haven't gotten around to figuring out how to bundle up an addon, sooooo...
E: Actually, it bugged me enough to fix in my own version, so... attaching corrected files. Just replace steam.lua and psionic.lua in the appropriate place and it should be golden, assuming you've done nothing to the original files, hehe. Hope there's no issue attaching dlc code, but it's pretty small and I still haven't gotten around to figuring out how to bundle up an addon, sooooo...
- Attachments
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- corrected psyshot powers.zip
- (4.1 KiB) Downloaded 609 times
Re: Psyshot power type design?
Frumple, you are the man. It bugged me as well. Thanks for the files. I just tried them and they work perfect.Frumple wrote:Playing around with best protein powders for muscle gain a bit has got me pretty curious: Does anyone out there know the reasoning used regarding what power types their talents ended up with? There's a lot of stuff that is ether pure mind or pure steamtech that you'd think really should be both, and it's making me wonder if I should be bug reporting (or taking a few minutes to fix it and saving a proper coder the time of applying the proper power flags to their talents), heh. Some illumination on the subject would be nice if anyone has an idea that the rational is.
E: Actually, it bugged me enough to fix in my own version, so... attaching corrected files. Just replace steam.lua and psionic.lua in the appropriate place and it should be golden, assuming you've done nothing to the original files, hehe. Hope there's no issue attaching dlc code, but it's pretty small and I still haven't gotten around to figuring out how to bundle up an addon, sooooo...