[1.3.1] Cursed must Suppress affliction on most weapons

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dukereg
Thalore
Posts: 120
Joined: Thu Dec 26, 2013 2:31 am

[1.3.1] Cursed must Suppress affliction on most weapons

#1 Post by dukereg »

I've started an Ogre Cursed http://te4.org/characters/105200/tome/7 ... 1713cd9815 who has had to Suppress his affliction on most weapons he has picked up, instead of the choice only being offered the first time. This has happened on multiple levels of multiple dungeons, and persisted after reloading the character.

Edit: So I looked at the code on online git repo and found out about the chooseCursedAuraTree flag, which looks like it should have started true and been set to nil at Actor.lua line 1299 when I first made the choice (although I'm not familiar enough with this code base to be sure). Anyway, in one of the mod.class.Player files in my game.teag zip in my save folder there was this line:

Code: Select all

d["chooseCursedAuraTree"]=true
Setting that to false worked around the problem, at least for this character.

Version and mod details from my save file, in case it matters:

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module_version = {1,3,1}
addons = {'hz-escorts', 'items-vault', 'randventurer-class', 'improved-restauto', 'zomnibus', 'allow-full-respec-anywhere'}

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