Alternate Talent Requirements
Posted: Wed Sep 09, 2015 6:01 pm
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This addon changes some talent categories to base their stat requirements on your highest stat from a given subset.
These talents require the greater of Strength or Dexterity:
-Technique/Battle tactics
-Technique/Bloodthirst
-Technique/Combat training: Heavy & Light Armour Training
-Technique/Dual techniques
-Technique/Duelist
-Technique/Finishing moves
-Technique/Grappling
-Technique/Magical combat
-Technique/Pugilism
-Technique/Shield defense
-Technique/Shield offense
-Technique/Superiority
-Technique/Thuggery
-Technique/Two-handed assault
-Technique/Unarmed discipline
These talents require the greater of Strength or Magic:
Corruption/Reaving combat
Corruption/Scourge
These talents require the greater of Strength or Willpower:
Cursed/Rampage
Cursed/Slaughter
Cursed/Strife
Wild-gift/Antimagic
Technique/Combat Techniques and Technique/Combat Veteran already work this way in the vanilla game.
This change is intended to lessen the stat burden for certain builds that either invest in multiple primary stats, or focus on different stats than the "standard" build for their class. For example, a Marauder using weapon+dagger instead of dual dagger might want to invest more in Str than Dex during the early game; with this addon, that character can unlock the dual weapon talents based on Str instead of Dex. On the other hand, a dual dagger Marauder could unlock Thuggery and Bloodthirst talents using Dex instead of Str.
I was debating whether to modify other categories like Technique/Mobility, but I decided to leave them alone for now. If you feel strongly about this, let me know and I'll consider changing it.
Please post here if you find an issue with the addon. Also feel free to suggest other categories that you think should have alternate stat requirements.
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Change log
1.0.8: Fix scaling for Technique/Unarmed Discipline.
1.0.7: Fix for Technique/Dual Techniques and Technique/Duelist.
1.0.6: Change Wild-gift/Antimagic to use Str/Wil since it can scale with either phys or mind power now.
1.0.5: Add support for Technique/Combat training: Light Armour Training.
1.0.4: Add Corruption/Scourge and a few Cursed categories.
1.0.3: Add Corruption/Reaving Combat.
1.0.2: Add Armour Training and Technique/Superiority. Fixed talent requirements for higher-level categories.
1.0.1: Coding style fix. No visible changes.
This addon changes some talent categories to base their stat requirements on your highest stat from a given subset.
These talents require the greater of Strength or Dexterity:
-Technique/Battle tactics
-Technique/Bloodthirst
-Technique/Combat training: Heavy & Light Armour Training
-Technique/Dual techniques
-Technique/Duelist
-Technique/Finishing moves
-Technique/Grappling
-Technique/Magical combat
-Technique/Pugilism
-Technique/Shield defense
-Technique/Shield offense
-Technique/Superiority
-Technique/Thuggery
-Technique/Two-handed assault
-Technique/Unarmed discipline
These talents require the greater of Strength or Magic:
Corruption/Reaving combat
Corruption/Scourge
These talents require the greater of Strength or Willpower:
Cursed/Rampage
Cursed/Slaughter
Cursed/Strife
Wild-gift/Antimagic
Technique/Combat Techniques and Technique/Combat Veteran already work this way in the vanilla game.
This change is intended to lessen the stat burden for certain builds that either invest in multiple primary stats, or focus on different stats than the "standard" build for their class. For example, a Marauder using weapon+dagger instead of dual dagger might want to invest more in Str than Dex during the early game; with this addon, that character can unlock the dual weapon talents based on Str instead of Dex. On the other hand, a dual dagger Marauder could unlock Thuggery and Bloodthirst talents using Dex instead of Str.
I was debating whether to modify other categories like Technique/Mobility, but I decided to leave them alone for now. If you feel strongly about this, let me know and I'll consider changing it.
Please post here if you find an issue with the addon. Also feel free to suggest other categories that you think should have alternate stat requirements.
----------------------------------------
Change log
1.0.8: Fix scaling for Technique/Unarmed Discipline.
1.0.7: Fix for Technique/Dual Techniques and Technique/Duelist.
1.0.6: Change Wild-gift/Antimagic to use Str/Wil since it can scale with either phys or mind power now.
1.0.5: Add support for Technique/Combat training: Light Armour Training.
1.0.4: Add Corruption/Scourge and a few Cursed categories.
1.0.3: Add Corruption/Reaving Combat.
1.0.2: Add Armour Training and Technique/Superiority. Fixed talent requirements for higher-level categories.
1.0.1: Coding style fix. No visible changes.